Currently,the excessive exploitation of the ocean by humans has led to severe damage to marine ecosystems,making it urgent to raise public awareness of ocean conservation.However,the traditional science popularization education model lacks interest and has a single teaching content,resulting in low efficiency in disseminating scientific knowledge.With the development of modern information technology,virtual reality technology,as one of the popular emerging technologies today,provides a new way for the transformation of educational models.Its high immersion,interactivity,and entertainment bring new breakthroughs to the informationization of science popularization.Combining virtual reality technology with serious games and applying it to science popularization education for human-computer interaction can provide users with situational experiential learning,stimulate learning interest,and achieve educational purposes through entertainment,thus improving the efficiency of disseminating scientific knowledge.This project focuses on marine organisms and develops a virtual reality serious game based on the FBM behavior model.Users can dive into the sea and have close encounters with marine organisms through computer devices and head-mounted displays,aiming to raise public awareness of marine organism conservation.Firstly,this project explains the current situation,problems,and advantages of applying virtual reality serious games to science popularization education through literature research on virtual reality serious games,science popularization education,and related cases.Secondly,based on the current research status and problems,a game design scheme is proposed,and FBM(Fogg’s Behavior Model)behavior model theory is applied to the interactive design of the game,targeting users’ motivation,ability,and prompt design.The game uses 3D Max to make prop models,Unreal Engine 4 to build game scenes,and visual programming with blueprints and C++ software for interactive design.Finally,the game is exported and tested for game system,user experience,and science popularization efficiency.The test results show that the game system is smooth,the user experience is good,and educational goals are achieved while entertaining.This project provides a feasible scheme for the application of virtual reality serious games in science popularization education and also expands a new platform for marine organism science popularization. |