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Explore The Design Of A Game-style Virtual Science And Technology Museum

Posted on:2019-06-29Degree:MasterType:Thesis
Country:ChinaCandidate:F N WuFull Text:PDF
GTID:2438330542496434Subject:Art and design
Abstract/Summary:PDF Full Text Request
The construction of the museum in China is in a period of vigorous development.Almost all the real museums are ready to establish the corresponding virtual museums after the completion of the construction.The Chinese Museum of science and technology is no exception.After fully considering the education and dissemination of the network,the development of the virtual science and Technology Museum is also the consensus of all the builders.The thesis is formed in the construction of the research and intervention science and Technology Museum.The original plan is to change the sense of apathy and distance of the unity of the science and Technology Museum by "game style".My intention is to shorten the distance between the audience and the knowledge of science and technology as much as possible,especially for the youth audience for the science and Technology Museum.The general impression,therefore,the previous study in the "game style" point of view,trying to use the means of user information interaction design,deepen the science and Technology Museum,or change the general impression of the general audience to the science and Technology Museum,thus strengthening the influence of science and technology.After the actual involvement of the Nanjing science and Technology Museum "popular science interactive exhibition",I found that there was no need for large area and overall changes,so my main design work was reduced to "augmented reality" image recognition and word recognition.This paper starts with the experience types involved in the domestic and foreign science and technology museums at present,and discusses its significance to the education of Virtual Science and Technology Library by using the theory of heart flow and reward mechanism in the game design,and then analyzes the interactive characteristics of multi sensory and multi dimension with the opportunity of the mature technology such as augmented reality and virtual reality.The construction of Virtual Science and Technology Museum is helpful.Finally,the design process and method of AR interactive wall of chemical element periodic table is introduced and analyzed.
Keywords/Search Tags:Virtual Science and Technology Museum, STEAM education, augmented reality, virtual reality, game experience
PDF Full Text Request
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