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Research On The Game Production Mode Of Idol Cultivation Reality Show

Posted on:2021-05-02Degree:MasterType:Thesis
Country:ChinaCandidate:Y X LiFull Text:PDF
GTID:2518306245481334Subject:Press and Communication
Abstract/Summary:
With the development of media technology,the prosperity of media market and the diversification of communication channels,people’s demand for spiritual culture is also growing.More than ten years ago,"Super Girl Fast Male" which was broadcasted on Hunan Satellite TV was the founder of reality show in China.It exploded the TV entertainment market and created a large number of civilian idols.In 2018,the online self-made variety shows showed an unprecedented prosperity.The first Chinese men’s and women’s leagues to form a kind of network synthesis "Idol Practitioners" and "Creation 101" were brilliant,which opened the curtain of the domestic idol to form a reality show.In a short time,many young idols were transported and became phenomenal variety shows.2018 is known as China’s "first year of idol groups".In 2019,Youth You,and Creation Camp 2019.The re-screening of practitioners means that the whirlwind of "idol cultivation" is continuously fermenting.This paper explores and establishes a theoretical framework for games that can effectively analyze idol development reality shows by combing and researching existing literature on game theory.Taking domestic idol development reality shows such as "Idol Trainee","Creation 101" and "Son of Tomorrow" as research objects,the current description of Chinese idols is mainly based on the three aspects of the game’s construction elements,production process and incentive mechanism.Develop a realistic picture of gamified production modes in reality TV shows.On this basis,it further analyzes and explains the three main problems of lack of originality,excessive entertainment,and unsustainability in the reality show of idol development,in order to value-oriented and culture the production of variety show reality shows.Reflexive thinking in aspects such as connotation.This article is divided into six parts.The first is the introduction,which mainly introduces the background and significance of the research,summarizes the relevant theories and literature,and determines the context of this article.Secondly,the research objects,problems and priorities of this article are clarified,and the research methods and ideas applicable to this article are explained.The first chapter sorts out the academic ideas of game theory in different fields,and tries to establish the theoretical basis of the research in this article.From this,the basic characteristics of the game are: fun,user-oriented,immersive and so on.The elements of the game have a positive impact on the show based on these characteristics.Then,the development history and cultural background of such programs are summarized,and the basic characteristics of idol development programs are summarized.Based on this,the gameplay reflected in the gamified production process of the programs is analyzed,which provides the following discussion.research Foundation.The second,third,and fourth chapters respectively explain the three aspects of gamified production in idol development reality shows: gamified construction elements;gamified production process;and gamified incentive mechanism.From the perspective of game theory,this article analyzes the game system,content facilities,presentation methods,and marketing modes,and analyzes the gamification production motive and law of reality TV shows.The fifth chapter puts forward the problems of current idol development reality shows,including the serious homogeneity caused by mechanical copying;the low level of cultural expression caused by excessive pursuit of entertainment;the imbalance between economic and social benefits.From the perspective of game theory,this paper proposes possible ways to improve the above problems: adhere to local innovation,deepen the culture,and improve the program’s sustainable development ability.
Keywords/Search Tags:Idol cultivation, Reality show, Gaming, Production mode
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