Hiding and seeking are cognitive abilities frequently demonstrated by humans in both real life and video games. To test to which extent this ability can be replicated by Artificial Intelligence, we introduce a specialized version of the Turing test for hiding and seeking. We then develop an agent that passes the test by appearing indistinguishable from human behavior to a panel of human judges. We analyze the artificial intelligence techniques that enable the agent to capture human hide and seek behavior and their relative contribution to the agent's performance. |