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Research On The Application Interface Design Of "Ink Classic" Based On Information Processing Theory

Posted on:2023-04-13Degree:MasterType:Thesis
Country:ChinaCandidate:X Y MaFull Text:PDF
GTID:2568306614487134Subject:Design
Abstract/Summary:
Since the new era,science and technology have flourished,and china’s ancient scientific and technological culture has attracted everyone’s attention.At present,the popularization of ancient Chinese science and technology culture based on paper texts cannot meet the public’s demand for new media reading methods,and more and more popular science applications are gradually integrated into the field of public reading,but it is difficult to ensure people’s long-term reading by a single page-turning reading method,and it is particularly important to design applications that can promote users’ deep understanding and immersive interactive experience.From the perspective of user information processing system,we will explore the needs of users,design the popular science application of "audio-visual" multi-sensory interaction,increase the readability and interest of popular science texts,help to improve the scientific quality of the public,improve the scientific popularization effect of scientific and technological texts,and promote the living inheritance of traditional culture.This paper proposes the path of modernization and popularization of ancient Chinese science and technology culture by constructing the design method of popular science application interface under the user information processing system.Taking the Classic of Ink as a case of design practice,it provides new ideas for the design transformation of similar applications,the specific content is as follows:First of all,the theoretical scope of information processing and the interface information processing model are discussed to lay a theoretical foundation for the proposal of design methods.Secondly,it is clear that the research objects are users,popular science knowledge,and information processing systems,deconstructive analysis of the three,discussing the information processing characteristics in application design,summarizing design principles,and proposing design methods.Aiming at the differences between declarative knowledge and procedural knowledge in the process of science popularization,the methods of design transformation are constructed separately.The science and technology part of the Ink Classic is selected as the content of design transformation,and the design method is embedded to construct the application design path of the Ink Classic.Then,the popular science applications and users are investigated and analyzed separately.From the three aspects of interaction design,information architecture and visual design,the competitive products of traditional Chinese culture science applications in the current market are analyzed,and the advantages and disadvantages are summarized,which provides a reference for design practice.Through interviews,the target users are established,the information processing model of the target users is established,the user needs are extracted,encoded and hierarchically calculated,and the order of user needs is established to provide a basis for design practice.Finally,the sorted user needs are transformed into specific design strategies,combined with the special content of the knowledge of the Ink Classic,the application level and architecture are divided,and the "easy to understand" is taken as the primary design goal,and the design and development is carried out by multi-sensory interaction such as "audio-visual".Finally,through the Liket scale method,the user evaluates the satisfaction of the popular science application product of "Ink Classic" from the four dimensions of information processing,checks whether the product conforms to the user information processing model,and verifies the feasibility and effectiveness of using popular science application for knowledge popularization.The paper constructs the design method of popular science application under the user information processing system,and applies it to the design practice of the new media popularization of the Ink Classic,which not only promotes the ease of learning and extensiveness of knowledge popularization,but also provides theoretical guidance and practical reference for the integration of cultural inheritance into the design of popular science applications.
Keywords/Search Tags:Information Processing Theory, Interactive Interface Design, Science Popularization Application, Ink Classic
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