| Children’s interactive science education refers to the use of digital software,interactive technology and other modern scientific and technological means to carry out popular science education activities for children.This research aims to analyze the current problems in children’s science education products by investigating user needs and the current status of related products,and propose innovative solutions based on children’s cognition,and then through the research and development of interactive science products,to promote children’s better learning purpose of growth.Based on the research achievements of domestic and foreign scholars on children’s cognition,this thesis analyzes its characteristics and references to this research,and focuses on the combination of children’s cognitive theory and interactive technology.In order to meet the needs,the application of interactive technology to children’s science popularization was explored,and the AR interactive science popularization method suitable for the characteristics of children’s cognitive development was summarized,which also provided new possibilities for the application of interactive technology in children’s cognitive education in the future.The author collects and organizes information on children’s popular science and cognitive needs on the basis of field research on some museums with popular science content through questionnaires and educational interactive activities,which lays the foundation for the validity of this research.In the research process,this paper adopts comparative research method,questionnaire survey method and quantitative and qualitative research method to conduct research to explore the impact of interactive technology on children’s cognition.The author believes that children’s use of AR interactive products can quickly improve their cognition and eliminate problems in the cognitive process.Therefore,this study is based on the behavioral characteristics of children’s cognition.AR interactive science popularization program for children’s cognitive laws,and design application examples suitable for children’s interactive science popularization.This thesis is divided into six chapters,and the contents of each chapter are as follows:Chapter 1,Introduction,introduces the research status of related fields and the structure of this paper;Chapter 2,the feasibility of applying interaction design to children’s popular science based on children’s cognitive theory;The third chapter investigates the interaction design in children’s science popularization education;the fourth chapter studies the interactive needs and design principles of children’s science popularization products;the fifth chapter introduces the design practice of children’s interactive science popularization products;the sixth chapter,researches Summary and Outlook. |