| With the high-speed development of mobile internet and intelligent terminal equipment,mobile game market size and game users continue to grow,mobile games become one of people’s leisure and entertainment.Many game manufacturers have developed a wide range of game products for players.Because of the low cost of mobile game player loss,how to let players stay after the initial gameplay is the key to the game design.The game novice guidance design is the first system to be faced when players enter a new game,which will largely affect whether players retain or lose.Different types of games have large differences in gameplay and game operation.So the game novice guide design can helps players quickly understand the game,master the game,experience the fun of the game.In the novice guidance design,the dilemma is that whether or not players with relevant game experience are not satisfied with the novice guidance of the game.Players without game experience will feel lost in the guidance design with unclear goals,but players with similar game experience will be tired of the guidance with too many details.In order to improve the novice guidance experience of different players,this study starts from the game novice guidance design,proposes the introduction of the situation experience theory into the game guidance design,explores the "User-Machine-Environment" game interaction design method,and designs a novice guidance system that meets the cognition of different types of players.Firstly,this study analyzes the related concepts of novice game guidance design and situational experience.The analysis of game novice guidance design mainly includes goal analysis,stage analysis,form and media analysis.Combined with the theory of situational experience,three types of situational elements in novice guidance design are put forward,which are player situation,game situation and physical situation,and the elements are analyzed in detail.Secondly,the theoretical research is combined with the case analysis of specific game products,including shooting games,MOBA games and leisure games,are selected for detailed analysis and summary.Thirdly,this study analyzes the three types of situational experience elements in novice game guidance design through questionnaire survey and in-depth interview,and obtains the basic information and pre-experience differences of different types of players through III player situational analysis;In the analysis of the game situation,four kinds of motivation elements are obtained by factor analysis,which are growth element,immersion element,competition element and competence element;From the analysis of physical situation elements,we can get the equipment elements and environmental elements that affect players’ game experience.According to the analysis of three kinds of situation elements,the user demand models of novice players,moderate players and expert players are obtained,and the corresponding design strategies are put forward.Finally,the theory is applied to practice,and the novice guidance design of shooting games is carried out.The whole application process of novice guidance design based on situational experience is discussed in detail.The usability test verifies the feasibility and effectiveness of the novice guidance design method based on situational experience elements. |