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"Terminal Battleground" Mobile Game Novice Guidance Interactive Design

Posted on:2022-09-27Degree:MasterType:Thesis
Country:ChinaCandidate:Z Q HaoFull Text:PDF
GTID:2518306731467164Subject:Industrial design engineering
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When a player enters a mobile game for the first time,he needs to learn the gameplay and rules of the game.The novice guide is the first experience for the player to enter the game.It helps the player to establish a cognition of the worldview,basic operations and core mechanisms in the virtual world.Since each game has a completely different world view and brand-new game mechanics,both experienced players with rich gaming experience or novice players lacking mobile gaming experience need to guide a novice to quickly get started with a game.However,if the novice guidance process is too long,blunt,complicated and disorderly,which makes players feel bored and confused,then those players who are looking forward to entering the game can only choose to exit the game.The game experience of the novice guide stage will directly affect the retention of some players.In order to allow players to clearly understand the core gameplay and game background of the game,Net Ease Game "Terminal Battleground" designed a virtual anchor to guide players to guide the novice,allowing players to establish more emotional links with the virtual world.As a game interaction designer,the author is a novice who participated in "Terminal Battleground" to guide the interaction design work.This thesis takes personality theory as the entry point for "Terminal Battleground" novice-guided interaction design,discusses and constructs a mobile game noviceguided interaction design method based on personality theory in depth,and conducts design practice.Firstly,extensive literature research on personality theory was carried out,and the related concepts and personality models of the MBTI personality structure theory and the Cattell 's 16 personality root traits were clarified.Then,a comprehensive literature review was carried out on the novice guidance related theories,and the guidance types,design principles and typical novice guidance interaction design cases in the novice guidance process were analyzed and summarized.Based on the existing novice-guided design methods,a novice-guided interaction design method based on personality theory is proposed.Personality research is carried out for mobile game players with different game experience,and corresponding design practice is carried out through the research results and design methods.The main tasks of the design research completed in this thesis include:(1)Through literature research,combing and summarization of related theories,a set of design methods based on personality theory for novices in mobile game guidance interaction are proposed.(2)Based on personality theory,we conducted questionnaire surveys and interviews with novice players and beginner players,and clarified the personality types of players with different game experience and their expected agents personality types,as well as the relationship between players and expected avatar personality dimensions.(3)According to the research results,the design method practice was completed and the results of the design practice were evaluated by players and experts,and the design iteration was completed based on the evaluation results,which verified the feasibility of novice-guided interaction design method based on personality theory.The design practice results of this thesis and the design evaluation results show that the novice-guided interaction design method based on personality theory is effective.In the novice-guided interaction design,the design methods,thinking and innovation of design expression in this thesis can provide reusable interaction design experience based on personality theory for game projects with similar design needs.
Keywords/Search Tags:Mobile Game Novice Guidance, Personality Theory, Virtual Agent, User Experience, Interaction Design
PDF Full Text Request
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