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Research On Interactive Design Of Mobile Games Based On Situation Experience Elements

Posted on:2020-05-19Degree:MasterType:Thesis
Country:ChinaCandidate:X F ShenFull Text:PDF
GTID:2428330590961179Subject:Industrial design engineering
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With the rapid development of mobile Internet and intelligent electronic devices,the scale of the mobile game market is rapidly expanding,and many traditional game manufacturers have joined the development and design of mobile games.As a representative of online games,strategy-based mobile games attract a large number of players and rich gameplay and interesting storylines,becoming a type of game that many gamers are keen on.Nowadays,with the rapid development of the mobile game industry,mobile games on the market still use the interactive mode of traditional computer games,and the contradiction between user experience and interaction mode is increasing.In order to find a good game design method,different experts in the academic field have studied from various angles such as emotion,narrative and immersion.This article starts with “situation experience” and creates a high-quality mobile game product combining “human-machine-environment” and game design.The purpose is to systematically explore the interaction design in mobile games and explore the user's experience elements in different scenarios.To guide the game design.The research is divided into three parts: theoretical research,research and analysis,design practice and evaluation.First,theoretical research.Firstly,the thesis studies and analyzes the concepts related to strategy mobile games and situational experience,defines the situational elements in mobile game design as user context,task situation and environmental situation,and analyzes the three types of context elements in detail.Influencing factors in different situations.Second,research and analysis.Through the research on the demand,behavior,environment,equipment and game motivation of strategic mobile game players,the author summarizes and summarizes the factors that affect their experience,and builds a user demand model based on the contextual experience elements to prepare for the subsequent design practice.Finally,put the proposed theory into practice.Taking the "encirclement of Xiongnu" mobile game design as a practical case,based on the situational experience factor demand model,using MDA analysis method to design practice,using the user's game experience /emotion(Aesthetics)to derive game demand,determine game behavior(Dynamics),planningGame mechanics(Mechanics).At the end of the article,the user's test and other tools are used to evaluate the design,which verifies the feasibility of the design method based on the situational experience elements in the strategy mobile game.The innovation of this paper is based on the theory of situational experience,and establishes a mobile game interaction design method based on the contextual experience factor model.It constructs the user experience model from many aspects and guides the design,providing a new method for mobile game design.
Keywords/Search Tags:strategy mobile games, situational experience, situational awareness, MDA architecture
PDF Full Text Request
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