Font Size: a A A

Research On The Application Of Digital Games Based On Museum Information Dissemination

Posted on:2022-07-12Degree:MasterType:Thesis
Country:ChinaCandidate:S ChenFull Text:PDF
GTID:2518306539464804Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
In the era of new media,the society’s demand for museum public education continues to increase,and the diversified development of museum information dissemination forms has become a trend.The unique entertainment and interactive participation of games stimulate the audience’s cognitive needs and motivations and enable them to actively participate.In the process of museum dissemination,it has become an innovative way of museum information dissemination.Different from the traditional fixed-site collection display and exhibition method,the museum’s digital game can break through the limitations of time and space,construct the knowledge network about the collection from different angles,and strengthen the dissemination of exhibition information.This topic sorts out the development of museum game applications,analyzes museum classic game cases,and summarizes design principles.Aiming at the characteristic culture of the Thirteenth Art Museum in Guangzhou,it conducts an in-depth discussion from the perspective of "how to combine games with museum characteristic culture".Proposing strategic guidance for the design of museum games is the main research content of this topic.The main content of this paper has five parts.The first part is the compilation of related literature and product status of museums at home and abroad;the second part is an overview of museum information dissemination and related concepts of digital games,as well as situational cognition.The game-related basic theory of theory and immersion theory is sorted out,and the specific application in museum games is studied;the third part is to analyze the existing museum-related digital game cases,and summarize its characteristics,advantages and disadvantages,and related design principles;part four Conducted field investigations on the Guangzhou Thirteenth Museum,and summarized the design requirements based on the conclusions drawn from the pavilion characteristics,existing problems and user research intentions;the fifth part is based on the summarized guiding principles and theories,combined with the design requirements,Put forward the game design strategy for the Guangzhou Thirteen Lines Museum,and carry out the game design practice.
Keywords/Search Tags:museum, digital game, cultural communication, design strategy
PDF Full Text Request
Related items