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News Games:Reconstruction Of News In The Virtual Space As An Example

Posted on:2020-10-24Degree:MasterType:Thesis
Country:ChinaCandidate:Q X ZhangFull Text:PDF
GTID:2428330575956010Subject:Press and Communication
Abstract/Summary:PDF Full Text Request
With the development of virtual technology in recent years,people try to apply it to different fields.The media industry expanded the boundaries of news reporting in the “VR first year” in 2016,Overlapping and integrating the game industry with the news industry.It plans to build news in the game virtual space,adopt gamified program rhetoric,and embeds news events into the game field,with the help of the physical experience,the game participants and the game produce more direct interaction.News games as a new way of reporting,likely to spawn a new business model,bringing new development space and profit margins for traditional media that are eager to transform.This paper focuses on the overlap of virtual space and real space,trying to clarify the behavior of reshaping the reality component in virtual space by virtual reality technology.At present,virtual reality technology is implemented in four categories,namely VR(Virtual Reality),AR(Augmented Reality),MR(Mixed Reality),and CR(Cinematic Reality).Although for us,the game adapted the elements of reality by applying virtual reality technology is not a very new concept.The App Store game leaderboards are almost movies and games adapted by movies and novels.But it is a new attempt that news implanted in the game field,but it also makes the virtual space and the real space in a blurry boundary more and more difficult to distinguish.News games are in a diversified forms in front of people.For example,the fusion media products that are now in full wing,It is to use H5 as a carrier to recreate the news game as a simulation object.The products known as news games are increasing,and the term news game is beginning to be generalized.Therefore,news games should be searched from the source,then divide the scope.The first part mainly introduces the origin of the research,the purpose and significance of the research,the literature review and research methods of the research on the news game at home and abroad.In the search of the data found that the foreign countries view news game as following five : a new game text,simulation of reality,another public news,new media to understand news,and comments.At home,the main focus is on whether the news game is a game or a news.At the same time,scholars at home and abroad are trying to distinguish the game from the news game in a more detailed way.In the second part,the news game first appeared as a market product,and then formed a theoretical study of the news game.Therefore,starting from the market development profile,to explore the generation purpose of the news game.In the third part,the real environment created by virtual space,in addition to shape overlapping of the virtual space and the real space,also illusion the existence of "people" in news games,which can be divided into real-life experience people and scanned people who are simulated and copied in virtual space,In the context of non-fictional narratives,"people" are connected by emotions and memories way that travels in virtual space and real space.In the fourth part,the information is segmented and reorganized in the virtual space,mainly from the game text,the lens application and the new generated propagation method as the entry point to analyze.The fifth part,through the analysis of the contents of the previous chapters,puts forward some hidden concerns and corrective ideas for the current development of news games.News games are still in their infancy at home and abroad.For their future development,news games are still being explored.Without breaking the ethical rules and the secular,how to be healthy and fast way,and accepted by people should be regarded as seriously part when developing news games.
Keywords/Search Tags:News games, Virtual space, Perceived environment, Public domain
PDF Full Text Request
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