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Analysis On The Conent Operation Of Game Platform

Posted on:2018-05-24Degree:MasterType:Thesis
Country:ChinaCandidate:L ZhangFull Text:PDF
GTID:2347330533957507Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
In recent years,with the continuous development of streaming media technology and mobile Internet,the game broadcast platform showed a blowout outbreak.In short time,capital crazy chase,a lot of hot money influx,according to incomplete statistics,the current domestic variety of live platform has been as many as more than 200.As a new thing,the game broadcast platform is in their own way to the development of society have a profound impact,such as regulating the gaming industry,to promote the development of the game industry and create new jobs,etc.,have played a positive role in promoting The But as the coins of the positive and negative,like the hidden behind the prosperity of the crisis,the broadcast industry,many problems began to slowly show.One of the most difficult is the content of the problem.Broadcast between the occasional gambling,Jurisprudence and other unhealthy content despite repeated prohibitions,"three vulgar" marketing popular,barrage bad information from time to time,etc.,SARFT and even specifically introduced the relevant policies and regulations,ordered a number of platforms for rectification.Into the 2017 game-type broadcast platform development is about to enter the second half,"content is king" will be the next step in the development trend of the live platform.At present,both from the user's volume,or financing valuation point of view,the DOUYU TV are called the game-type live platform leader.In the production and operation of content,DOUYU TV compared to other platforms more mature and unique.Its game live in the content of the market segments,and gradually in the professional gaming and star content on the star to form a stable content of the ecosystem.And on this basis,to expand the reality show-based outdoor live.To look up,the news content of the live more and more,to not long ago Doom TV live Vanke shareholders to meet as an example,betta TV with live platform unique quick,interactive,quietly dry from the traditional TV Industry "living",and dry and impressive.This is a subversion of the traditional television industry,but also a symbol of the era of sexually transmitted events.This article attempts to try to summarize its experience and shortcomings in the operation of the content.This paper is divided into five parts.The introduction part introduces the purpose and significance of this paper.In addition to elaborating the selected research methods,this paper also introduces and summarizes the relevant research at home and abroad.The second part mainly introduces the development background of the game broadcasting platform from two aspects: the domestic market environment and the development of Chinese and foreign video.The role of the platform has also done a proper analysis.The third part of the content of the fish is analyzed.The fourth part of the game platform content is divided into nine aspects of the argument.The fifth part is also the last part of the try to provide some ideas to solve the problem.
Keywords/Search Tags:The new media, media convergence, media credibility, news communication
PDF Full Text Request
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