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Presented A Real-time Interactive Image Processing Platform Based

Posted on:2014-03-15Degree:MasterType:Thesis
Country:ChinaCandidate:R ZhangFull Text:PDF
GTID:2268330392973442Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Every time the development of science and technology, technological progress has brought the change of art. Nineteen sixties, some artists approach, performance, environmental protection work, the voice, video, independent film has a new form of public art interest, their works to expand and make people to accept the art as an intangible concept view. Early in the nineteen forties, the size of the room in the device as the spatio-temporal relationships between experimental independent filmmaking and dizziness experiment began to strengthen. Film projector is crucial in these concepts work in use. Nineteen sixties last70years in the early1990s, application of this trend prompted early video artists accepted the new media as the space unit form.The middle of the twenty-first Century, the computer to sound, visual or textual information as the ability to process the data object, the huge potential also created a multidisciplinary new direction for art. Data can be wireless the operation and stored in a database or in the record room, improve the myriad of uses in a variety of environments and discipline, especially in the remote communication technology, these changes allow interaction in the art and involved, thus changing the form and function of work potential. Art not only become an interactive intangible, but can also be a large number of audience in a different location to watch or experience, although the control process of creation is still the basic task of the artists, the creation of digital works completely author right away, for those who pursue the creation of preview participation and agents with varying degrees of authigenic forms artist, has become a reality.Digital art works of art and science together, to distinguish the past artistic style, emphasizes the interaction between the works and audience. Art is the original direction of information transmission, to the author and audience on both sides of the transmission of information exchange between.This paper mainly uses the literature research, investigation method, observation method of experimental study and practice of combining method.The purposeful, planned, systematic collection of the real object of study status and historical status of materials. In a planned, thorough and systematic understanding of real-time interactive video, and carries on the analysis, synthesis, comparison, induction of large amounts of data of the investigation of the. On the basis of digital art production platform of processing as an example, through the programming language to realize real-time interactive digital image, a new form of digital interactive art.
Keywords/Search Tags:Art and Science, Digital media, Interactive video, processing
PDF Full Text Request
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