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The Research And Realization Of Sea Fight Visual Environment Simulation

Posted on:2008-04-02Degree:MasterType:Thesis
Country:ChinaCandidate:H J WangFull Text:PDF
GTID:2178360215458261Subject:Communication and Information System
Abstract/Summary:PDF Full Text Request
With the continuously development of computer and simulation technique, the application of Virtual Reality technique in military field is becoming more and more widely.3D visual environment simulation is an important branch of Virtual Reality, and domestic and international scholars have performed large numbers of research on it, and they have obtained numerous research results. There is an extensive application requirement for it. According to the demand of the evaluation of surface weapon capability and weapon equipment usage research, it is very necessary to establish 3D scene simulation system, to reflect the usage of the surface weapon visually.This paper introduces the method of establishing drawing environment using OpenGL under VC++ platform, and also introduces the key technologies involved in scene simulation.Nature environment model is established by using the related technologies, including sea model and sky model, and the way of realization of sea battlefield weather simulation is studied. The mesh model and texture mapping technology are utilized to implement the dynamic simulation of the sea, and after analyzing the formative condition of spray on sea, the sprays are simulated dynamically in real-time using particle system.The entity modeling and battlefield condition are studied. Based on the analysis of the method of modeling and storage method, model importing method is used to model entity. This paper studies the moving rule of the naval ships and presents the battle track model. As an important part of sea battle simulation, the special battle effect is implemented in this paper.The display and control of scene simulation play an important role in simulation system. This paper presents one architecture framework of sea scene simulation system after describing the method of realizing display and control of simulation. The functions and relations of each module are introduced, and part of them are implemented.
Keywords/Search Tags:virtual reality, sea fight visual environment simulation, OpenGL, particle system, entity model
PDF Full Text Request
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