| “Narrative Games” Educational Activities in Museums is a museum educational activity and Murder Mystery Games,Escape Room,Environmental Theatre,and other related industries after the integration of innovative forms of activities.“Narrative Games” Educational Activities in Museums rely on the cultural attributes of museums,play the educational function of museums,and are both educational and gamebased,which is in line with the concept of the State Administration of Cultural Heritage’s Guidance on Promoting Museum Reform and Development and responds to the development wave of Chinese museums in the present era.This paper focuses on the systematic study of “Narrative Games” Educational Activities in Museums,which is original and groundbreaking.The study starts from the definition of the concept of“Narrative Games” Educational Activities in Museums and clarifies that “Narrative Games”Educational Activities in Museums are immersive museum activities that are created by museums through narrative scripts using their own collections,exhibitions,and cultural properties.It is a concrete manifestation of the museum’s educational function and a part of the museum’s cultural services.Shanghai Museum of Glass “The Mystery of the Disappearing Artist”,China Grand Canal Museum “The Mystery of the Canal of the Da Ming Supervisor”,The Memorial Hall of the First National Congress of the Communist Party of China “The Sound of Guns on Sinan Road-Marching Towards the Light” and The Palace Museum “The Puzzle Palace-Ruyi Linlang Picture Book” are typical examples of “Narrative Games” Educational Activities in Museums.The typical cases of educational activities are discussed in detail.The research object is analyzed using theories of human geography,communication,philosophy,and sociology,and it is pointed out that “Narrative Games” Educational Activities in Museums have unique resources,space,and institutional advantages,as well as their functions of extending museum education,innovating museum business,and demystifying museum connotation.After analyzing and summarizing the research object,we complete a theoretically supported constructive study.Finally,using typical cases,theoretical constructions,and in-depth interviews,we analyze the problems of “Narrative Games” Educational Activities in Museums and give relevant suggestions based on the principles of “protecting exhibits,innovating forms,and serving audiences”. |