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Design And Implementation Of Web Games Hall Framework

Posted on:2012-06-11Degree:MasterType:Thesis
Country:ChinaCandidate:L W LiFull Text:PDF
GTID:2208330335996356Subject:Information and Communication Engineering
Abstract/Summary:PDF Full Text Request
Along with development of the technology of computer science, the WebGame had developed rapidly since 2006. The new time is coming now, WebGame, compared with the traditional games, has better connectivity ability. After three years, the number of mobile users of WebGame would exceed the number of Personal Computer (PC) WebGame. The traditional PC game hall had been developed, and changes the PC game hall into web which it is a wide application prospects. This paper aims to design a lobby WebGame platform to meet the different types needs.In this section, we analyzed the network structure of the mainstream mmos and concluded that the WebGame use the web server and traditional C/S mode game used the game gateway server. Based on the common designs of these platforms, we designed an platform for the service and which is based on game gateway or web server which have exposure to specific WebGame service, and it could satisfy the different types WebGame server development and deployment requirements.In this section, We analyzed the QQ games hall platform and Baidu games platform. We extraction four features of the login systems of these platform, they are SSO characteristics, auxiliary implementation "layered characteristics of authorized", repeated landing detect feature and forced kicked out a repeat landing player. We also analyzed the protocol of Kerberos, and introduced SRP to prevent use password guessing attack, challenge/response to eliminate the clock synchronization dependent. At last, we have used these improvements to our login systems.In this section, we designed the WebGame hall as a hierarchical structure, and assigned the different modules to suitable layer. We also designed the interface based on the messaging system, which makes the WebGame developers who is at the browser client be able to communicate more convenient.In this paper, we used the Silverlight platform, the WCF distributed communications technology, the I/O completion port technology, the LINQ technology and the Database to successfully realize the kernel function of WebGame hall platform.
Keywords/Search Tags:Web Games, Web Games Hall, Kerberos, SRP, Challege/Response
PDF Full Text Request
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