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Research On The Design Of Red Culture Function Game Based On Museum

Posted on:2024-09-11Degree:MasterType:Thesis
Country:ChinaCandidate:Y M MaFull Text:PDF
GTID:2558307178983679Subject:Design
Abstract/Summary:
Museums are the most important places where red cultural resources gather,especially memorial museums,which are the witnesses of Chinese revolutionary history and culture.It has the function and responsibility of spreading excellent history and culture,carrying forward positive social energy and promoting the development of social civilization.Although some museums have made some progress in the application of new media technology,the process is still very slow.In most museums,the communication mode is still very simple and fails to fully display the connotation behind cultural relics.The introduction of cultural relics is plain and straightforward,which cannot effectively stimulate the public’s interest and enthusiasm for history.Therefore,it is necessary to find a more suitable and acceptable form for the red culture in the memorial museum,so that the connotation and history of red culture contained in the memorial hall can be integrated into People’s Daily life.Functional games,as applied games,can be combined with education as a medium to mobilize people’s interest,optimize the presentation of educational content and deepen people’s understanding of cultural knowledge and information received.Taking functional games as the carrier of cultural communication and adopting the educational form of "edutainment" to strengthen the dissemination of red culture in memorial museums can better protect and use the red resources of museums.Therefore,this thesis focuses on how to utilize and play the red culture resources of museums,combine them with functional games,and explore the new possibilities of red culture communication of museums under the technical support of zero-code programming platform.This study starts from the research status of museum games and functional games,and expounds the current status of museum games and functional games.Secondly,it combs the concept of museum and red culture,analyzes the concept and category of functional games and the necessity of functional games being applied to museums.Third,through the analysis of different types of cultural communication functional games,the design features and shortcomings of cultural functional games are summarized to provide reference for future game design.Fourthly,the design hierarchy of the game with red culture function is sorted out according to the four elements of the game combined with the user experience element model,and the elements of each part of the game design are determined through literature review.Then,the design elements are investigated by combining the KANO questionnaire,and the priority of the elements is sorted according to the results.Finally,according to the analysis of design elements and the red culture resources of Liaoshen Campaign Memorial Hall,the overall design of the red culture function game is carried out.The design practice of the red culture H5 function game is carried out through the zero code programming platform,which provides a reference for the design of the red culture function game of the museum.
Keywords/Search Tags:Museum, Red Culture, Functional Games, HTML5
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