| The human world has crossed over from the age of print media to an age dominated by electronic media,and culture has become one shaped by electronic communication technologies.For a long time,books existed as the most dominant cultural symbol,but this reality has begun to change with the change in media technology.So in an era of media change,are we going to abandon the traditional paper medium and replace the original paper with a radiant electronic display and move into a virtual electronic world? Will paper books lose their former vitality and become decayed and obsolete? The reality is that we must start to think about the future of book design and how to move forward.In modern society,people’s education and spiritual needs are constantly improving,but the traditional paper book market and offline bookstores have fallen into a low period of development,and the proportion of science books in the market is extremely unsatisfactory.Most of the science books published at present are still designed with the same version and form as many years ago,often severing the relationship between form and content.As an important carrier for the public to obtain scientific knowledge,it is urgent to explore the change of the design form of popular science books and promote the development of popular science books.In this situation,emerging digital technologies are applied to various fields in an attempt to introduce new vitality.The combination of interaction design and books is a typical example,which not only enriches the form of traditional paper media,but also brings readers’ reading experience into a new dimension.Interaction design makes books more aesthetic and interactive,and it adopts diverse design methods,including text,pictures,videos,and digital technology to make the complex and obscure knowledge system in science books easier to understand,more diverse,and more accessible to the public.The article focuses on the current development status of popular science books,based on the application of interaction design in popular science books;it compares domestic and international research,reads literature,analyzes innovative design works,and summarizes the existing system structure;it takes content interaction,experience interaction,and emotional interaction as the three main research directions;it takes the structure of popular science books,core elements,design techniques,and innovative technologies as the four main entry points.The interaction design of popular science books is studied and explored through four main entry points. |