| With the development of new media technology and the rise of new creative business model,the new creative industry,represented by board games,has received continuous attention.Cultural board games,as the product of the integration of cultural knowledge and game entertainment,tend to weaken the effective output of cultural value due to excessive attention to entertainment at the initial stage of development,it has become an important focus to promote its benign development.This paper probes into the possibility of application of embodied interaction and its related theories in the design of cultural board games,and constructs a model of embodied interaction design of cultural board games.Firstly,it defines and expounds the three levels of experience and the corresponding nine dimensions of experience index in the interactive design of cultural board games,and then it excavates and sums up the design elements of children’s cultural board games,through on-site observation and questionnaire,interview and other qualitative and quantitative methods to determine the corresponding relationship between design elements and experience indicators,the interactive design model of cultural board games is constructed,which includes two dimensions:user experience level and product design process.Based on the interactive model and case study,the design principles and related strategies were supplemented.Finally,a cultural board game was designed with school-age children as the user group and Treasure voyages as the historical background,and the evaluation and verification,and finally make the traditional culture in the culture of board games products to be reasonable expression,in school-age children’s cultural groups to achieve effective dissemination.This paper constructs a model of interactive design of cultural board games from the perspective of embodied interaction,and evaluates and verifies the theory by taking school-age children as an empirical case,it provides a reference scheme for improving the expression and dissemination of traditional culture in children’s board games. |