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Research On The Spoof Video Of League Of Legends At Station B From The Perspective Of The Interactive Ritual Chain

Posted on:2022-01-24Degree:MasterType:Thesis
Country:ChinaCandidate:J X LiuFull Text:PDF
GTID:2518306722975899Subject:Press and Communication
Abstract/Summary:
With the in-depth development of the Internet era,e-sports represented by League of Legends has long become a sports category recognized by the country and managed by relevant departments.Developed by American Riot Games and operated by Tencent in China,the MOBA competitive online game-League of Legends,as a leader in e-sports games,had more than million monthly active users and joined the Asian Games in.Due to the huge number of game users in League of Legends,there are also many related pictures and video derivative cultural products.Among them,spoof videos based on LOL games have developed rapidly.In the American scholar Collins published the book "Interactive Ritual Chain" for the first time.From a sociological micro perspective,it provided new ideas for the study of social media interaction.Based on the theoretical framework of the interactive ritual chain,based on the existing research and media interpretation,the author takes the League of Legends spoof videos at station B as the research object,uses the method of online participatory observation,and combines the content analysis method and the text analysis method to compare the formation and evolution of the interactive ritual in the League of Legends spoof video at Station B are dissected.The research analyzes why the League of Legends spoof video exists as an interactive ritual,and how it forms an interactive ritual chain and exerts its cultural value.From the perspective of the interactive ritual chain,the League of Legends spoof video gathers people with the same sense of identity,creates an interactive ritual field for participants with its unique situational construction,and activates the online and offline interactive community.And produce the accumulation of emotional energy and the transformation of membership symbols.In the end,the League of Legends spoof video relied on its interactive ritual chain to exert its cultural value and played a certain role in promoting the development of online game subculture.
Keywords/Search Tags:Interactive ritual chain, League of Legends, Spoof video, Interactive behavior
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