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Research On The Interactive Application Of Cross-media Games In The New Hardware Era

Posted on:2021-10-29Degree:MasterType:Thesis
Country:ChinaCandidate:S X YaoFull Text:PDF
GTID:2518306194951459Subject:Art and design
Abstract/Summary:PDF Full Text Request
In the era of rapid development of electronic information technologies such as big data and artificial intelligence,traditional game interaction can no longer meet people's needs,and people's demand about the interaction with games is getting higher and higher.The author takes the new thinking of cross-media interactive art design at home and abroad as an entry point,studying the interactive application of cross-media games.And the author also explores new forms of game interactive art,which spans multiple media that can interact,conducting horizontal research on interactivity of hardware carriers in such games.All of these studies will bring new possibilities for game interaction design.This article combines the professional research direction in the research method,analyzing the current domestic and foreign creation and research situation.It also uses the practical skills and theoretical knowledge learned to integrate theory with practice,which will help to analyze the basic characteristics and application principles of cross-media game interaction.Finally,combining with creative practice,the author explores the development potential of cross-media games in user experience as well as its significance of the times.The content of the article is mainly divided into six parts: The first part is an introduction.Under the background of rapid development of hardware,the author combines the research status at home with that in abroad,which expresses the clear theoretical and practical research significance of the subject and points out the innovative parts;the second part is mainly to explain the concept of the subject research,letting people understand the new hardware era,cross-media games,inter-media game interactivity and cross-media applications in interactivity;the third part illustrates the basic characteristics of cross-media game interactivity in applications drawn from its merits of novelty and richness;the fourth part puts forward the principles of cross-media cross-game interactivity in applications through research on interaction,all of which are guided by the the principles of experience and ease of use;the fifth part combines graduate creation practice,thus artistically polishing the virtual content of cross-media games,and it also discovers new development directions in the design practice of realistic interactive scenes.The sixth part objectively summarizes the research and practical results of the subject,realizing some shortcomings,which provides new inspiration and exploration for the future prospects.The seventh part explains and analyzes the conceptdesign of graduation project.The third part and the fourth part are mainly the theoretical basis of the subject research,analyzing the basic characteristics and application principles,which provides theoretical guidance to the creative practice.In the era of new hardware,cross-media interactive applications can bring new vitality to the development of future games.Besides,the new thinking and reference in future game interaction will also be generated in such process.
Keywords/Search Tags:Game, Cross-media, Interactivity, Application, Experience
PDF Full Text Request
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