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Multiple Interactive Of New Media Game Experience

Posted on:2017-05-21Degree:MasterType:Thesis
Country:ChinaCandidate:M L XiaFull Text:PDF
GTID:2348330488482773Subject:Design
Abstract/Summary:PDF Full Text Request
This paper devotes to the new media elements such as medium and space in the game, have contributed to the study of the multiple interactive experience. The innovation of the new game different from the traditional media in that it USES stereo images build gaming experience space, coupled with emerging media way to interact with the participants. Manipulation of the game the way is no longer limited to the screen equipment before the game, but a systemic immersive interactions.This paper based on the theory of philosophy, in Martin Heidegger's ontology, and Maurice Merleau-Ponty's phenomenology of perception for this article is based on space and body, behavior, perception theory. Next, this paper analyzes the various new media platforms led participants to produce new spatial cognition of the game. Along this clue, and further expounds the structure of the space of vision, hearing, touch, and even behavior of perception. Finally, to the formation of multiple interactive experience and characteristics. And comprehensive analysis of multiple interactions between players and media, and immersive game space between the overlapping, and the experience for more than two. Starting from the physical behavior and emotional experience, further research in the game magic circle formed by a kind of new form of multiplicity experience. This article will from the game to one new media to as the starting point of the game, according to its multiplicity of interactive experience for vein were discussed.The thesis is divided into five chapters. The first chapter is introduction, ask questions and briefly introduce the research significance and methods of this paper. Second, the domestic and international new media the media evolution process of the game, the game space, as well as interactive games experience diversity were reviewed; Chapter two games in new media media development has made the detailed analysis and discussion, contrast medium of traditional games produced new to trend; Chapter iii to Martin Heidegger's philosophy of space theory as the foundation, elaborated the game virtual space and realistic space blending the depth of the problem, and a variety of interactive pattern overlapping state; The fourth chapter in the combination of Merleau-Ponty's perceptual phenomenon theory, explore new media brings to emotional experience of the participants in the game. In the fourth chapter is based on the analysis of the new form of gaming experience, derived the fifth chapter interactive experience and emotional release of the study of the relationship between the game. The conclusion part summarizes the full text, and further summarizes the new media game has a new multiple interactive experience.
Keywords/Search Tags:game medium, flow, experiencial space, multiplicity, emotional release
PDF Full Text Request
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