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Aesthetic Experience Of Video Game

Posted on:2016-04-07Degree:MasterType:Thesis
Country:ChinaCandidate:X Y PanFull Text:PDF
GTID:2308330470478290Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
Being emerging industry flourishing, videogames have completely being infiltrated our lives. The videogames is not only entertainment from, but also artistic medium with solemnity. Investigating the game art design combined with excellent case will extend game art expression and relevant academic view. Regardless of both from the aesthetic point and playability of the game, the discussion can provide greater space of expression. Simultaneously, a appropriate balance point between art and commerce for game art design can be found.To begin with, aesthetic Features and the mechanism of aesthetic experience of videogames have been analyzed, which has concluded that internal mechanism play a important role in the aesthetic experience of videogames. Based on the study and various types of videogames in the history, the works of Jenova Chen situation in the game history has been coordinated. In addition, the unique aesthetic qualities of Jenova Chen’s Cloud and flower have been analyzed. Cloud and Flower are aim at explore the relationship between nature and mankind and introspect for "alienation" between them. This introspection has granted to his works the strong ecological consciousness. Journey intent to deny the present design idea of viedogame with "material" and "power" dominated, which kidnapped deep emotional interaction between a gamer. The introspection in the Journey has demostrated the correction for " humanity alienation" to "return".Eventually, as Journey with great success of commerce and artistry for example, inherent design elements of the game have been analyzed and studied specifically, such as typical core mechanism, metaphorical narrative, game level design, etc. The result suggested that even excluding the achievement and excitement, the game still give player extremely strong aesthetic experience, which mostly due to mechanism design of input and output of game.
Keywords/Search Tags:artistry, media, design elements, design aesthetics, emotinal experience, aesthetic experience
PDF Full Text Request
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