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Research On Animation Morpheme Composition Of Next-generation Game Scene Performance

Posted on:2021-07-03Degree:MasterType:Thesis
Country:ChinaCandidate:J Q SunFull Text:PDF
GTID:2518306194451594Subject:Design
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At present,the next-gen games are with the most commercial and aesthetic value of the game category.In an era when the hardware level of computers and mainframes has been developing rapidly and the requirements of players for image quality are constantly improving,the next-gen games have emerged.The next-gen games can be understood as realistic and surreal game types,and the game scenes are the carrier of the stories,as well as an important part of creating a game atmosphere.Starting from the background and research value of the next-gen games,and on the basis of the characteristics and functions of the video animation audio-visual language,this paper discusses the differences between the games animated morpheme and the video animation audio-visual language,analyzes the basic elements of the visual composition of the next-gen games and the construction of the next-gen games scenes,and takes the game Zelda Legend: Breath of Wilderness as an example to analyze how the next-gen games scenes enhance the sense of experience.By applying sight,scene,depth of field and focus,as well as position to the game scenes,the final game effect can be improved on the basis of the existing game technology,and the effect of animated morphemes on the performance of the games scenes in the next-gen is further clarified.Combined with my graduation design,I have gone through innovative practice and in-depth thinking,created three-dimensional animated game "Rellevart",explained the creative idea of "Rellevart",and analyzed the animated morpheme of game scene performance.Starting from the core of the next-gen game scene performance,this paper explores the way to guide the game scene performance with animated morphemes,so as to realize the integration of animated morphemes into the final link of game production and give the players a sense of movie.
Keywords/Search Tags:next-gen games, scene performance, animated morphemes, experience
PDF Full Text Request
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