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Research On Interactive Design Of RPG Mobile Games Based On Situation Experience

Posted on:2019-01-12Degree:MasterType:Thesis
Country:ChinaCandidate:Y C JiangFull Text:PDF
GTID:2428330545950808Subject:Design
Abstract/Summary:PDF Full Text Request
With the advent of the smart information era,the rapid development of mobile networks and smart phones,the domestic and international game industry is arguing,and all major traditional game producers have joined in the development and design of mobile games.RPG(Role-playing game)games,as a representative of mobile games,have been at the top of the game ranking due to their role-playing nature and rich game plots,and have become a type of game that many game players are keen on.In the interaction design,the interactive experience of “man-machine” is emphasized.In the mobile game design process at the mobile end of the mobile phone,due to the portability and “mobility” of the mobile phone,the user feels “man-machine-environment”.Interactive experience.In today's fast-paced mobile game development and design,game designers often only consider the human-machine interaction between the user and the game,and do not analyze the user in different scenarios,different game scenarios,and game tasks,resulting in homogenization of the game design.The phenomenon has affected the mobile game operation and game experience.This article starts from the most popular RPG mobile games for gamers,and proposes to introduce context theory into the interaction design of mobile g ames,and explores the “human-machine-environment” mobile game interaction design method to enhance the game experience of players.The thesis firstly researches and analyzes the related concepts of RPG mobile games and situational experience,defines the context elements in the RPG game design as user context,task context and environmental context,and analyzes the three types of contextual elements in detail and classifies them.Into 26 types of situational factors.Combining the author's game design experience,the situational experience is introduced into the interaction design process of the game,and the RPG mobile game interaction design method based on situational experience is assumed.Through questionnaires and in-depth interviews,this paper analyzes the different user context factors and draws user demand models based on context elements for novice players,moderate players,and core players,and proposes corresponding design strategies for the needs of the three types of game players.Combining with the actual game design project,this paper presents an experimental comparison of the mobile game design method based on situational experience and the existing mobile game design method.Through the observation and analysis of the implementation proc ess of the two different design methods by the design team,and the hand-travel users scoring and evaluating the design prototypes output by the two methods,the feasibility and effectiveness of the mobile game design method based on situational experience are verified.Finally,through the RPG mobile game design practice,the entire process of the application of RPG mobile game interaction design method based on situational experience is described in detail.The innovation of this article is from the perspective of the game designer,starting from the theory of situational experience,establishing a RPG mobile game interaction design method based on situational experience,combining qualitative and quantitative methods to obtain the needs of different types of RPG mobile game players,building The theoretical framework for the practicality of interaction design for the entire RPG mobile game.The RPG mobile game interaction design process has been optimized and detailed,which has improved the efficiency of game design work.
Keywords/Search Tags:Situation Elements, Situation Experience, RPG Games, Mobile Games, Game Design Methods
PDF Full Text Request
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