| The aging of China’s population structure is gradually intensifying.Middle-aged and senior are facing the transformation of social roles.The group is in the middle-aged transition to the elderly.The psychological problems,health problems and entertainment needs of those group of people are often ignored.In the context of a healthy ageing,it is increasingly important to pay attention to the physical and mental health of the middle-aged and elderly population.Through investigation the author found that middle-aged and senior is a high incidence of disease,which is prone to problems such as frozen shoulder,cervical spondylosis and lumbar disc herniation.In addition,people in middle and old age are more prone to negative psychological problems.The problem can be relieved to a certain extent through the fitness and entertainment methods.With the rapid development of modern technology,China’s entertainment products market is booming.Somatosensory games have been chosen as home entertainment games for many families in China.They have rich interactive forms,interesting game content,and can also play the role of fitness exercise.However,there are few forms of entertainment products for middle-aged and senior,Besides,the entertainment products market is lacking in China.The goal of this thesis is how to make use of the somatosensory game service for the elderly,give full play to the fitness effect of the somatosensory game,enjoy the body and mind,and design a somatosensory game that meets the mental model of middle-aged and senior,.This thesis topic adopts the mental model research method.The content focuses on the strategic layer,the scope layer,the structure layer,the framework layer and the presentation layer of the somatosensory game.It is designed to meet the somatosensory game under the matching of the mental model of middle-aged and senior,and improve the user experience.Through the theoretical study of mental models,this thesis summarizes the characteristics of middle-aged people’s mental models.It integrates the elements of somatosensory games,and constructs the matching correspondence between mental models and somatosensory games.The user mental model is based on the user’s needs through quantitative questionnaire research and qualitative pre-experiment.The demand for somatosensory game design is obtained by middle-aged and senior,and the portrait model is constructed.The explicit content of the hidden elements in the mental model is applied to the game content of the range layer,the menu application gesture of the structure layer and the visual elements of the frame layer presentation layer.The design strategy and the results are obtained by the practice of somatosensory game experiment.It is possible to explain the usability of the design by evaluating the design results. |