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Research On The Interactive Experience Design Of Somatosensory Serious Games For The Elderly With Physical Disabilities Based On Self-efficacy

Posted on:2022-06-06Degree:MasterType:Thesis
Country:ChinaCandidate:S R LiFull Text:PDF
GTID:2492306743963519Subject:Design
Abstract/Summary:
Under the background of intelligent experience era,serious games of fitness and exercise for the elderly are constantly rising and developing with their sports,participation and entertainment.At present,there are some problems in the development of serious games,such as insufficient user segmentation.Especially for the elderly with physical disabilities,they are not only faced with physiological cognitive decline and physical disorders,but also affected by psychological factors and negative emotions.They are more vulnerable than the general elderly and need more care.Based on the theory of self-efficacy and the core idea of stimulating the self-efficacy of physical exercise for the elderly with physical disabilities,this paper explores the interactive experience needs of the user characteristics and selfefficacy orientation of the elderly with physical disabilities,and carries out the research on the interactive experience strategy of enhancing the sense of physical exercise for the elderly with physical disabilities from the perspectives of sensory,behavioral experience and emotion It provides new ideas and practical guidance.First of all,through literature reading and market research,combing the application of serious game and somatosensory game theory,to explore the internal correlation between the two,to integrate the concept of somatosensory serious game.Then,through the in-depth overview of self-efficacy theory,combined with the theory of interactive experience design,the relationship between the mechanism of self-efficacy and the design of somatosensory serious game interactive experience is further analyzed.Secondly,through desktop research and street interviews,it summarizes the goal positioning and characteristics of the elderly with physical disabilities,uses the user research method of combining quantitative and qualitative research to explore the self-efficacy of the elderly with physical disabilities,and obtains the status quo of their users,daily exercise habits,somatosensory game contact,and their ideas and opinions on physical exercise.Then,user experience research methods are used,including user clustering analysis,user role model,situational story design,user experience map to deeply mine the user needs of the disabled elderly.Then,based on Kano model,the pain points of the handicapped elderly are quantified and analyzed from the perspective of emotional experience level.Then from the role,purpose,media,behavior,scene and other aspects of somatosensory game depth analysis,explore the interaction design elements of body exercise somatosensory game.The self-efficacy oriented interactive experience model of somatosensory games for the handicapped elderly is constructed and the corresponding interactive design strategies are proposed.Finally,based on the interactive experience model and design strategy,we carry out the design practice from the action segmentation,information architecture,prototype design and other aspects,and test the usability of the system to evaluate the effectiveness of the design.
Keywords/Search Tags:Elderly, Self-Efficacy, Somatosensory Serious Game, Interactive Experience Desig
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