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Research On Board Game Product Design Based On The Telepresence

Posted on:2022-09-05Degree:MasterType:Thesis
Country:ChinaCandidate:Y QiaoFull Text:PDF
GTID:2492306494972649Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
The arrival and popularity of the Internet has made electronic devices and virtual environments take up almost all of everyone’s time.This has led some people to unconsciously avoid face-to-face communication activities,and some people have even developed social fear,which has aggravated the derivation of big city disease.Based on the above,board games,as a social product that emphasizes "face-to-face use",have had a very deep user base in China since ancient times.From the wellknown Weiqi and Mahjong,to the originator of board games such as Liuboqi and Shengguantu,all of them are testimonies of China’s long history and culture.After contemporary board game products were introduced into China,they gradually spread rapidly from college students to all age groups and classes of society.The rich product accessories and supporting game mechanism allude to the interaction design part of industrial design concept,effectively filling people’s spiritual vacancy and becoming a new channel to improve the patterned social phenomenon.In werewolf and other board game products,the immersion that can make users immerse themselves in the game is similar to the concept of presence,which emphasizes "the degree to which users can connect and interact with others as an independent and real individual in the process of using media products".It provides a solution to the problem of weak interactivity and lack of immersion in existing board game products.The main purpose of the research on the design of board game products based on the concept of presence is to solve the problem of the lack of presence in the existing board game products and provide users with a more flash level of immersion experience.In order to change the status quo of table game products that rely on verbal context,it is necessary to develop new ideas from the dimension of product design and use the concept of presence and related degree scales to guide the design and testing.In addition,this project takes the history of board game products and their social attributes,which have been popular for thousands of years,as the starting point,and uses extensive research to categorize and summarize existing products and explore the parts of them that can be combined with the sense of presence.Through the literature,we understand the meaning and application of the concept of presence,and try to explore the elements of presence that can be applied to tabletop games.Based on this,the project also explores the possibility of application from the perspective of establishing game mechanics and product design.Through the research,simple mechanics and models were established,and user testing was used to refine the final design.Based on the above,although the research on the integration of tabletop game products and the concept of presence is not comprehensive,we still hope to provide a new way of thinking for the design of tabletop game products.
Keywords/Search Tags:Telepresence, Tabletop Game Product, Interaction design, Interactive mechanism
PDF Full Text Request
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