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Research On The Design Of Youth Patriotism Education Game Based On Red Tourism

Posted on:2020-09-12Degree:MasterType:Thesis
Country:ChinaCandidate:S Y LiuFull Text:PDF
GTID:2428330590994680Subject:Design
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Patriotism education promotes the development of the country and society.As a future and hope of the national society,young people must attach great importance to their patriotic education.The achievements of traditional patriotism are worthy of recognition,but there is still room for optimization.In view of this,this thesis takes young people as the research object,enriches the form of education and enhances the educational effect as the starting point,and explores the design scheme of the patriotic education game strategy based on red tourism.First of all,this paper sorts out and analyzes a large number of relevant Chinese and foreign research literatures,and analyzes the current research on the theme of youth patriotism education at home and abroad,including the form of education,the application of red tourism teaching and the development status of related educational games.In view of the need to expand the form of education,improve the educational effect and fully play the role of red tourism education,this paper focuses on the combination of red tourism and educational games,and demonstrates the necessity and feasibility of a patriotic education game based on red tourism.Secondly,it analyzes the significance of patriotism education to young people;summarizes the advantages and disadvantages of traditional patriotism education;it proves the rationality and feasibility of the education game based on red tourism on the patriotism education of young people.Third,based on the above research,four specific educational game strategies are proposed.Strategy 1,a task-traction strategy that combines venue information.Explore the traction of the mission and build a bridge between the youth and the real information of the venue.Increase the experience of visiting,enhance the initiative of young people,guide deep visits,and achieve the effect of experiential learning.Strategy 2,simulate the real scene strategy.Exploring the simulation of real-life scenes and exhibits in the game,expanding the depth of visits while enhancing the connection between patriotic content and real life.Strategy 3,a two-way incentive strategy for game rules.Exploring positive and negative incentives for players through game-oriented rules,maintaining the player's enthusiasm for the game,and thus ensuring the continuity of the educational and entertaining process.Strategy 4,relying on the game information sharing strategy of the new media platform.Exploring young players to share game information through new media platforms driven by motivations such as psychological needs,to achieve the purpose of expanding learning.Finally,taking the Northeast Martyrs Memorial Hall as an example,combinedwith the proposed game strategy,designed a secret room escape educational game "Black Soul",which tests and analyzes the game experience and educational effects of the players through questionnaires and interviews.result.The educational game's educational and flexible features make up for the lack of red tourism education function,that is,the educational game based on red tourism expands the form of youth patriotism education while teaching and learning,and teaching and learning,effectively improving young people.The effect of patriotic education.
Keywords/Search Tags:patriotism education, red tourism, educational games, teenagers
PDF Full Text Request
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