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The Interaction Design And Evaluation Of The Immersion Interface On Multiplayer Online Battle Arena Games

Posted on:2017-10-16Degree:MasterType:Thesis
Country:ChinaCandidate:Y W TaoFull Text:PDF
GTID:2348330509963060Subject:Design
Abstract/Summary:PDF Full Text Request
With the development of the Internet, the game industry is changing people's life, while electronic sports are pursuing a healthier way full of positive energy, fair and competitive sports' spirit. Under the influence of the grand industrial economy and huge user groups, the game design is undergoing its changing and reshaping of the interactive experience design, so the game design industry need to establish a standardized and reasonable guide. "Immersion", as a high level experience of the users, penetrates into all aspects of the design process. The feeling of immersion in the game interface cannot be simply equated with the game's immersion, because the sense of immersion interface design focuses on helping participants achieve goals and challenges more smoothly, efficiently and unconsciously, with the happy mood.This paper is based on the theories of Game Interaction design, User Interface design and Game Immersion design, regards Multiplayer Online Battle Arena games as the research object, explores the interaction design method of the game interface from three aspects of the interaction structure, visual style and dynamic performance, establishes the interactive design evaluation model of the game immersion interface, which is combined with the four factors of Ease of use, Sense of space, Fluency, and Expressiveness. In the end, the information interface design in the battle of the multiplayer online battle arena game is used as an example of the practice of design method and evaluation model. In a word, this research is trying to sum up a set of interactive design and evaluation method of the immersion interface of games, in order to improve the immersion in the interface of the product.
Keywords/Search Tags:Immersion, Interaction Design, User Interface, Fuzzy Analytic Hierarchy Process, e-sports
PDF Full Text Request
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