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The Research Of Video Game Of Education Simulation Strategy To Improve Youth Moral Cognition Skills

Posted on:2017-01-18Degree:MasterType:Thesis
Country:ChinaCandidate:B Y ChengFull Text:PDF
GTID:2308330509456446Subject:Design
Abstract/Summary:PDF Full Text Request
With the development of technology, video games have shown the youth living entertainment both at home and abroad. In recently years, more and more scholars have begun to pay attention to the relationship between the youth moral behavior and electronic games, most of their studies are theoretical studies on the game behavior of teenagers from aspects of influences of the behavior of morality in games of teenagers and violent games on the adolescent morality, or for discouraging the juvenile game behavior by the way of preaching. However, such boring ways were easy to lack of timeliness in the process of adolescent moral cultivation, they neglected the essential moral cognitive function of the youth moral education, if serious, it may cause the formation of negative thoughts and emotions of the reversal mind of teenagers and others. Therefore, by analyzing the behavior in electronic games of teenagers, by integrating the moral cognitive elements into games, this paper proposes the game mechanism for improving the moral cognitive ability of teenage players.Firstly,a large number of domestic and foreign literatures is studied, analyzed and combed in this thesis,the current situation of the relationship between the electronic game behavior of teenagers and the moral cognition. The importance of the moral cognition to the growth of teenagers is specified. While, the traditional teaching is easy to let teenagers have a sense of rejection, therefore, it is necessary and feasible to integrate moral elements in electronic games for improving the moral cognitive ability of teenagers.Secondly, taking simulated cultivation games as an example, starting from the process of the moral cognitive ability and the mental development of teenagers,considering the motivation and needs of electronic games, this paper analyzes the rationality of enhancing the moral cognition of teenagers by electronic games.Thirdly,on the basis of the above research,there are three specific strategies for enhancing the moral cognition of teenagers by electronic games. The first strategy is the mechanism for exchanging roles. In the virtual game, real roles of teenage players will be changed with the game character, the moral cognitive system will be improved by standing in the angel of ‘guest I’. The second strategy is the autonomous rule strategy.The open rules in games will give the greater glory to teenage players, and players can make self-reflection by the feedback mechanism. The third strategy is the strategy for constructing the autonomous situation. To integrate moral elements into the game situation, to let teenage players choose and set up the game situation freely, so as to inspire the desire for exploration and the thirst for knowledge of teenagers.Finally,by combining the game strategy of exchanging roles, a simulated cultivationgame for improving the adolescent cognitive ability is designed. The group of youth is selected for testing and analyzing.By combining moral infiltration elements with specific strategies of games, to improve the moral cognitive level of teenage players by giving teenage players the decision-making power in games, as well as to inspire the self-perception and reflection of teenage players.
Keywords/Search Tags:video games of education simulation, the moral cognition, exchanging roles, autonomous rules, construction of autonomous situation rapid development trend
PDF Full Text Request
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