Font Size: a A A

Design And Implementation Of Network Security Education Game Based On Situation Cognition Theory

Posted on:2020-07-22Degree:MasterType:Thesis
Country:ChinaCandidate:Y X XuFull Text:PDF
GTID:2428330590995441Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the rapid development of Internet technology,cybersecurity cases involving young students continue to occur,threatening the physical and mental health of young people and the harmony and stability of society.The problem of youth cybersecurity is gradually emerging,and youth cybersecurity education cannot be delayed.However,most of the current cybersecurity education adopts educational readers and other methods,and the overall effect is average.Educational games,through the creation of virtual situations,drive students with game tasks,let teenagers play specific roles in the game,experience the game situation personally,and complete learning through independent inquiry.In the network security education,the introduction of educational game forms,in the balance of gameplay and education,the innovation of network security education is a useful exploration.Combining the theoretical basis of situational cognition theory,immersion theory and task-driven teaching method,the thesis lays a foundation for the design and implementation of cybersecurity education games,and proposes the network security education game design process,design elements and strategies.Based on this design,a cybersecurity education game case for the youth,"Network World Adventure" was developed.The paper further selected two class students as comparative experimental samples,tested the teaching effects of the designed network security education game cases,and collected the effect data through questionnaires.The study found that compared with the network security reading,"Network Security Adventure" has a certain educational nature,constructing a real educational situation to present teaching content,and acquiring knowledge and skills through the independent exploration of learners to achieve the established teaching goals;The game is fun,creating a relaxed and interesting situation to stimulate students' interest in learning,with good practical significance and high application value.
Keywords/Search Tags:Educational games, Situational cognition theory, Cybersecurity education, Game design
PDF Full Text Request
Related items