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The Research Field Of Game Phenomenon Of Internet Public Opinion

Posted on:2016-01-15Degree:MasterType:Thesis
Country:ChinaCandidate:X ZhuFull Text:PDF
GTID:2308330479485250Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
Development, application and diffusion of Internet technology is upending the traditional mode of information dissemination, leading to frequent role changes betweent the public and the govenment / media, in which case, the government / media are normally regarded as communicator,while the public are usually seen as messages receiver.Patterns of public opinion is changing. This paper will base on Bourdieu’s field theory as the foundation and will analysis from the perspective of the game, exploring the Internet game phenomenon of multiple subjects within the field of public opinion.The full text consists of seven chapters. Chapter one is an introduction, which introduces the background study on the phenomenon of Internet public opinion game, research, literature review, research methods and innovation; The second part analysis the Internet public opinion field multivariate pattern analysis of public opinion, respectively defines the concept of group events, game, network, and discuss the reason this pattern exists,and finally explain that the trigger for the explicit introduction of mass incidents is game. Besides, I comb online group event mechanism for evolution and the evolution of online gaming;The third chapter to the fifth chapter are respectively based on psychological level, technology level and social level on game evolution process for exploration.As for psychological level, the public is the core of the game. The event party, the media, the public and the official institutions are parts of the psychological evolution.The public changes from avoidance accountability to onlooker empathy to group polarization to public opinion hostage.The media act insufficiently at the first stage on the news released,follow-up survey, discourse guide and opinion guide. Then comes survey responses and guide and finally formed warning mechanism for next event.The event party participates the whole process at common positon, or official position or fourth-party liability position.As for technology level, they use search engine, information shield, topic found and track, and tendencies technology for used acquisition. Netizens idiomaticly use human flesh search, turned wall, and reptile technology against media or official of information shield. Voice based on the technology game compete for resources. Internet users use metaphors, symbols, words and expression methods Buzzword.The formation of Buzzword, jokes etc.is to escape from the media and official censorship. Authoritative coverage of media information and government agency populist discourse can help to alleviate the confrontational game state. The fifth chapter illustrate the political, economic and cultural fields for field of game evolution influence public opinion.The sixth chapter is the consideration and conclusion of the dissertation chapters. Game repeats lead game appeared in trouble. Bayesian Nash equilibrium strategy is proposed, as a result of dynamic games. Finally, I believe that the effective integration of resources, technology and systems are an important guarantee of game development in the future.
Keywords/Search Tags:Public field, Game, Habitus, Capital, Strategy
PDF Full Text Request
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