With the development of computer graphics technology, the computer can simulate the fuzzy natural phenomenon such as storm,rain and snow. However, the simulation for this kind of phenomenon need the help of specialized software, and have to adjust a large number of parameters. For animators, it greatly reduces the efficiency of the work, but also improve the difficulty of animation. According to the above circumstances, particle system based on maxscript can realized the simulation of natural landscape. through a simple interface,the system can generate animation of rain, snow, fireworks, fountains and so on.In this thesis, based on the theory of particle system, combined with Windows 7 operating system and development platform for MAXScript language, the use of process-oriented thinking, design and implementation of the development of particle effects system. Particle effects system can efficient simulation natural phenomena such as rain, snow, fountains, fireworks. System performance testing meet the design goals.In this thesis, the main content is as follows:(1) Using waterfall model thought, the system development according to the requirement analysis, function design, programming, system testing and running order of convergence, phased top-down gradually developing the system.(2) In-depth analysis of animation user needs, according to the actual situation of the user, according to the user the most urgent efficient demand, Determine the performance and functionality of the particle system.(3) Using Unified Modeling Language for system design framework. using Visio tools detailed design particle effects of particles of the system modules,include effects module, scene module, motion module and texture module.(4) Using the MAXScript language can realize the function of particle system modules, implemented by the generation of interface control system, system, material quality, basic attribute of preset fine-tuning, realistic and efficient rendering natural landscapes, such as rain, snow, fireworks, fountain.(5) Through testing the effects of the particles system, verify its functionality and usability and other aspects of performance, to verify that it comply with the requirements。Through the above work, the system realized the particle effects system design and development, provided a efficient particle animators effects tool, the user through the system, able to quickly create three-dimensional scene, particle effects, texture effect, movement effect, achieve the particle animation effects. |