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The Design Of The Enemy For Game Player

Posted on:2016-02-28Degree:MasterType:Thesis
Country:ChinaCandidate:K Y LuoFull Text:PDF
GTID:2308330464469746Subject:Design
Abstract/Summary:PDF Full Text Request
The opposing sides, players and enemies, in ACT and RPG games, inevitably collide with each other. Hence, it is exceedingly critical to design the enemies, which act as the essential vehicle in the interaction between players, and manifest their significance and value owing to the players’ existence. This design, closely relative to the whole progress control and the gaming experience, affects the overall quality of the game.The players’requirements for a game are no longer limited to the entertainment experience itself, but lie deeper in its narration, game play, emotional experience, etc. Meanwhile, to let players feel the soul in the game, enemies are supposed to be more than mere robots with functions but without emotions. It demands the internal building of the enemy, proceeding from the background stories, function planning and AI intelligent. In addition, the great detail leads a game to success, which implies that more reasonable particulars including the enemies’personality, and appearance should be added to make them more living and catching.In this paper, the design of enemies in games will be set as the research object, and the enemies’ behaviors, functions and numerical design, as well as their influence on game balance and players’ emotional experience will be analyzed and compared, combined with the design of enemies in commercial and independent games. In this way, based on the existing game planning process, a set of systematic and efficient mode might be formed to raise the efficiency of the design enemies, to ensure the immersion and emotional experience, and to enable the players to face enemies in games more bravely so that they can adopt a positive approach to the world.Beginning with the conflicts in games and the analysis of enemies in some typical games, the enemies’ functional and detail designs, as well as special enemies’ design will be generalized in this paper; as for the game experience, players’ emotional experience and the game balance will be affected by the design of enemies. Through the research on the design of enemies in violent RPG, reference can hopefully be made to game and enemy design.
Keywords/Search Tags:ACT, The design of enemy, The emotion of friend or foe, The balance of game
PDF Full Text Request
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