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Based On The Oma Standards For Mobile Game Server System Design And Realization

Posted on:2007-06-30Degree:MasterType:Thesis
Country:ChinaCandidate:H ChenFull Text:PDF
GTID:2208360185956242Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Mobile Games is the fastest developing business on mobile terminals, and can be a significant application of 3G Networks. Mobile Servers Platform is the Mobile Games server system. Through this platform, may realize in view of the network game mobile termination turns on, as well as game data processing. Mobile Servers being as the terminals of Mobile Games, its capacity directly influences the game quality.The OMA Standard in view of the game server development, proposed the standard server and the mobile termination level division, the server end general API connection as well as the server side should contain function module. Using the standards based on OMA Standard to create Game Servers can give the Game Server development a higher standard, a better expansibility and a greater efficiency. This thesis focuses on the development of Game Server based on OMA Standard.By an in-depth analysis, it makes a creative and experimental research on many technologies of the development and application of the servers. In order to enhance the server performance, but also needs to study the wireless network characteristic, Load Balance, ThreadPool, LinkPool. And the basis to their research, built the motion service to open the platform the skeleton, has compiled the entire server system using the java language. The main topics include:1,Adetailed research on OMA Standard, especially the definition of its server structure. And it to game server standard definition, in creative application mobile game server platform. Has defined the server platform connection using the OMA Standard, as well as server platform software level.2,Adetailed research on the characteristics of wireless networks, based on which the Game Server and the online transfer details of game development are made. Has realized through from the definition protocol, transmits the data in the wireless network, as well as and restores the function in view of the wireless network characteristic.3,Aresearch on Load Balance, and its application in Game Server. The working load balanced technology, realized involved the platform the real-time monitoring, as well as to mobile termination connection assignment and control.
Keywords/Search Tags:OMA Standard, Game Servers Platform, Mobile Game, Wireless Networks, Load Balance, ThreadPool, LinkPool
PDF Full Text Request
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