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An Analysis Of The Relevance Between The Creation Of Video Game And The Emotion Of Modern People

Posted on:2020-03-24Degree:MasterType:Thesis
Country:ChinaCandidate:F X GaoFull Text:PDF
GTID:2428330575498231Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
Since the first domestic video game Ruyi Ji was released by Kingformation in 1986,after more than 30 years of rapid development,video games have become one of the most important entertainment industries in China.In the context of information technology,in addition to the narrative and psychological settings,the direction of video game creation mostly strives to pursue the interaction of the game and the ultimate visual effect,in order to please the target users to obtain market recognition.However,the success of such games as Travel Frog and Love and Producer in 2018 has triggered new thinking on the emotional expression of games.However,in the study of games in academia,there are still some deficiencies in the relationship between game creation and modern people's emotions from the emotional point of view.Therefore,this paper takes Travel Frog as the breakthrough point to analyze the relationship between video game creation and modern people's emotions from the following two directions:One is the study of modern people's emotional appeal.The solution is to analyze the content of the universal appeal of modern people's emotions related to games in the context of information technology.The main research contents include: companionship,comfort,anxiety alleviation,stress relief and other emotional areas of appeal;and parents,parents,love,friendship and other emotional areas of appeal.The second is the expression of emotions in the creation of electronic games.The main problem is to analyze how game creation reflects people's emotional and emotional needs.The key research contents include: game's construction and comfort of emotion(happiness,anger,sadness,loneliness,stress,anxiety,etc.);game's erection and deduction of emotion(love,hate,separation,child support,companion husband,support,etc.);Through the positive and negative two-way analysis above,we can get the intersection of video game creation and modern people's emotional appeal,and conclude the best fit of the two through "Travel Frog" game.Finally,it comes to the conclusion that the creation of video games is the process of setting and deducing emotions.The creation of games must resonate with the demands of modern people's emotions.In the last part of the article,taking Travel Frog as an example,the author tries to explore several deductive ways to achieve emotional resonance in the creation of video games,and tries to explain the popular meanings of this kind of games(such as Travel Frog)by this topic and results,which will help the future planning direction of game works.
Keywords/Search Tags:Travel frog, Mood, Emotion, Buddhism, Formation game, Modern people, Video game
PDF Full Text Request
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