With the implementation of the rapid development of information technology and mathematics curriculum standards compulsory education reform forward, great changes have taken place in primary school mathematics classroom teaching environment, subject knowledge, teaching methods and so on. Primary school mathematics classroom should be vivid, rich, interesting, willing to accept the teaching activities for students, the students not only learn good, happy to learn, and learn with success. The students not only are good at learning and happy in learning, but also learn with success. New curriculum standard pointed out the need to "change the situation of the implementation of curriculum emphasize on learning by rote mechanical training present situation. It promotes students to form active learning attitude, advocate students’ active, to be willing to explore, happy to learn. Obviously, the traditional teaching mode has been unable to adapt to the tide of new curriculum reform and it is very difficult to achieve the requirements of primary school math educational information. The way to learn the knowledge of fusing of the game and knowledge, in the interactive learning platform, letting students indulge in the game adapts to the new curriculum standard. The learning based on game with educational and entertaining as a new way of learning has been recognized and supported by the majority of educators in the field of education has a broad application prospects.Researches on learning based on game of the aspects are involved:from the theoretical analysis to the specific application, the model construction to game development, from design to application of case teaching, from formal education to informal. But the theoretical research is showing a different situation, and the empirical research is also at the exploration stage, the theoretical research and empirical research has not yet formed a complete system. And its educational and gameplay deal is not good enough; it is not attractive to students; students’motivation is not high enough. To truly achieve take the student as the main body, to cultivate students’ autonomous learning ability and innovative ability in the happy and easy environment, and to develop the students’ multiple intelligences has become the difficult problem of multiple intelligences.This paper introduce the concept of the game to the education of primary school mathematics teaching design. Through the analysis of the characteristics of primary school mathematics curriculum goal, curriculum content and the subject; studying the design requirements of the mathematics teaching method; combining with the teaching object, exploring the teaching plan learning based on game teaching plan in line with the cognitive characteristics of the primary students, the research finally select the knowledge node of fifth grade "determine the position " to design "the gem battle" game case and make the teaching experiment.The design of this paper as follows:firstly,through access to relevant literature at home and abroad to understand the current situation at home and abroad of learning based on game and then to determine cognitive, affective theory of teaching psychology and mastery learning theory are this research’s theoretical foundation.Secondly, through field observations of experimental schools, teacher interviews and questionnaire of students to understand the status of experimental school teaching, teaching methods, and psychological characteristics of students cognitive and computer operating level and interest in learning mathematics and mathematics learning. Then combined primary school mathematics textbooks, classroom and laboratory experiments software complete primary school mathematics teaching cases learning game design.Finally, the study carried out the teaching experiment of experimental class. Through classroom observations, questionnaires and teachers’ interviews and so on, this study finally verified the game of learning could improve students’ active learning, self-exploration and enthusiasm to promote divergent thinking skills and problem solving ability and improve learning outcomes. The study also made interpretation for the lack of innovation and the future research also was discussed. |