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Research Of The Application And The Design Of Game Teaching In Primary School Science Based On Flash Technology

Posted on:2022-02-09Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y YangFull Text:PDF
GTID:2517306347456014Subject:Master of Education
Abstract/Summary:PDF Full Text Request
In recent years,as a hot topic in the field of educational technology research,teaching games have attracted more and more scholars and teachers' attention.The basic education curriculum reform proposes to change the status quo of students' passive learning and let students learn actively.The primary school science curriculum standard has repeatedly mentioned "fun","curiosity" and other words,emphasizing that in the process of science teaching to protect students' curiosity,stimulate curiosity,and create fun learning situation for students.The core content of this study"teaching game"is a new teaching method that can stimulate students' interest in learning.This study first uses the literature research method to sort out the related research of teaching games,and carries on the related concept definition and theoretical analysis;secondly,according to the primary school science curriculum standards,taking the fifth grade students of Ningxia n experimental primary school as the object,selecting the "optics" unit,combining with the design principles of teaching games and related theories,designs a set of games,and tries them out through two rounds of practical research The game,in view of the problems in the trial process,modify and improve the game;finally,using the questionnaire survey method,interview method,the teaching game in primary school science teaching students satisfaction survey,as well as the game scale evaluation,and the game application results are analyzed.Combined with the practice and survey results,this paper puts forward the design and Application Strategies of Teaching Games in primary school science,including:game design closely follows the curriculum standard and pays attention to the cultivation of students' scientific literacy;Apply interdisciplinary knowledge and arrange game content reasonably;Based on the transfer and application of knowledge,cultivate the awareness of inquiry;Promote the formation of students' higher-order thinking through appropriate questions;Reasonable arrangements for the game,to protect students'curiosity and thirst for knowledge.
Keywords/Search Tags:Teaching Games, Science Curriculum in Primary School, Game Design and Application
PDF Full Text Request
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