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The User Experience Model Construction And Interactive Design For Educational Game Software

Posted on:2012-12-15Degree:MasterType:Thesis
Country:ChinaCandidate:Z H TanFull Text:PDF
GTID:2248330395985247Subject:Art of Design
Abstract/Summary:PDF Full Text Request
With the development of education liberalization, Lots of new methods and theory of education often greatly challenge in traditional teaching philosophy, Design a kind of teaching software that can stimulate the interest in learning, helping the users fulfill their study with continually happily and high efficiency is received lots of attention in teaching software system.It is a new teaching theory and experiment when some game elements introduced in teaching activities. It can not only encourage and maintain the power of learning, but also motive the mood and brain of the learners by introducing some healthy games elements. Which can improve the learning efficiency, and they can experience the "learning through play "experience and this experience is generally pleasant and lasting. The aim of this paper is to construct the framework of education software design and the method for some related product development. This paper also introduced a practical design case to prove the process and design method is reasonable.The topic of this Paper from one of practical design program (AMFEL) of Shenzhen Innovation Noah, This program is try to combine the education with the actual game in the art and educational technology field. In this paper, AMFEL will be used as research and vector objects, according to analysis the theory of inference and the framework of educational game software, user experience for education software, finally conducted some research under the framework of target user of AMFEL. In AMFEL design we proposed the method that how to design the educational software based on emotions, feelings. It will show some relevant research data and design case that has great reference value for other educational software design.This paper referenced sentiments psychology and cognitive psychology theory as the design innovative and process. At the theoretical level this paper is a preliminary exploration for educational game software design. In practice, the design team successfully developed a concept of products throughout the method that the paper studied. Finally the listing of sales in the market and user feedback is sure of success of this design method.
Keywords/Search Tags:Educational game, User experience, User study, Emotions, feelings
PDF Full Text Request
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