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The Research Of Digital Educational Games’ Design-strategy To Promoting Learner’s Flow Experience

Posted on:2013-11-12Degree:MasterType:Thesis
Country:ChinaCandidate:W DingFull Text:PDF
GTID:2248330395472343Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the rapid development of information technology, digital game has become animportant component in our life, especially the young people who have a strong interest inthe game. Take advantage of digital games to develop the digital education game, providesnew opportunities for education reform and development, and caused many company and thedevelopment team’s attention, however, despite education value of digital education game haswon, but utilization rate of the result of domestic digital education game are not satisfactory,and the emergence of a "good not hit" phenomenon, based on the dilemma of domestic digitaleducation game, education scholars have pointed out that game design and developmentshould be fully understand and respect the learners’ subjectivity and agency for the premise,make learners in the game to gain from the body and mind cheerful and flow experience asthe most important task, and achieved the fun.Paper is on the basis of the existing domestic and overseas study by using the literatureresearch method, by analysis digital education of game design framework and model whichput forward by domestic and foreign scholars to promote learners’ flow experience thenfound, the existing design framework and model pay more attention to learners’ learningprocess, emphasizing to bring flow experience, ignore the importance of playful in promotinglearners’ flow experience, lack of the game design link explanation, can’t give good adviceand guidance of the strategies to the game designers, the design gives the digital educationgame product easy and simple in content. go to the game, not effective arousal and promotelearners immersion experience. How to game design link, the analysis in the design of digitaleducation game promote flow experience produce of factors, and put forward to promotedigital education of flow experience of game design strategy will become the focus ofresearch in this paper.This paper first analyzes the definition, features and conditions of the cause of flowexperience; And then in reference of flow experience generation condition to the individual inthe digital environment, and on the basis of analysis of the case study research method usingthe digital education game design can promote the learners to produce flow experiencefactors; Finally proposed promote learners flow experience digital education of game designstrategy, and in the above strategies, under the guidance of digital design education game case,and analyzes the cases promote learners produce flow experience game design factors.This study design link from the game, based on the experience of the immersed promotelearners digital education of game design strategies to solve the digital education game "teaching swim hard harmony" in the study will push forward.
Keywords/Search Tags:flow experience, digital educational game, design strategy
PDF Full Text Request
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