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Research On Game Interaction Based On Flow Theory

Posted on:2018-06-27Degree:MasterType:Thesis
Country:ChinaCandidate:Z H HuangFull Text:PDF
GTID:2348330536978370Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
In Newzoo July 2016 the global game market report quarterly report,China will exceed United States by consuming 22.2 billion US dollars and become the first gaming market in the world,the game entertainment industry is also changing the designer’s life day by day.But the foreign entertainment culture made a strong invasion towards our country and coupled with the poor game which made by ourselves.These causes have caused a lot of negative impressions to society.But abroad,the electronic game is an interactive media of stimulating humans spiritual and physical experience.Causing education,management,military,training,advertising,film and television,and so on its attention and research.,Society has put forward the demand of talent and theoretical research which is full of humanistic care and rich social responsibility.Interaction as the core elements of game design,will be combined with Flow to carry out theoretical research.Firstly,it summarizes the past and present situation of game,game interaction design,Flow theory,and summarizes the problems that need to be solved in game design’s education.Through the questionnaire and interviews to the players to sort out statistical analysis of common,differences,trend data.Through the theory of Flow,game interaction,positive psychology and research and analysis results,presenting the game structure in three-tier interactive design.Making hundreds of game interaction design elements stratified in unified induction.And puts forward six principles of interactive design of Flow games based on three-tier structure.We used an case of 3D SideScroller game to test and satisfied the design principles.Through the combination of three-stage emotion curve and game interaction three-tier structure,the series of emotional interaction layer,the mechanism interaction layer and the basic interaction layer form an integrated design process.At the same time,in the design and development of the introduction of MVP’s minimum feasible product method,rapid iteration playable game prototype.In each step and stage,gave player experience invitation,and summarized the game experience evaluation and recommendations.So that the design,development,players experience,all of them can more closely carry out.For the improvement of theoretical principles and provide valuable first-hand information,through the iteration makes the heart of the game interactive design principles more perfect and improve the actual guiding value and theoretical vitality.
Keywords/Search Tags:Game interaction, flow experience, UE4, game design, game development
PDF Full Text Request
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