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Study On Application Technology Of Game Grid

Posted on:2009-11-10Degree:MasterType:Thesis
Country:ChinaCandidate:X H ZhangFull Text:PDF
GTID:2178360245455395Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
Accompanied with the rapid development of Chinese economy and network application technology, network game has developed rapidly either. The fact of growing number of network game players and great demands of network game resources causes lots of problems such as network bandwidth bottleneck, inferior extensibility, limited server capacity, lacking of internal flexibility, and huge pre-investment. However, all those problems can be tackled by introducing grid technology into network game. Grid, with dynamic resource management capacity and approaching unlimited computing power, enables network games to provide better quality of service (QoS). In order to make the most of computing resources and computing power of game grid, the network game, deployed in game grid, should be divided into several parallel services, but there are still many constraint conditions when applied parallel computation in network game.The study of present network game grid mainly aims at Massively Multiplayer Online Role Playing Games (MMORPG) and does not consider the other kinds of network game and their QoS demands. This thesis, in order to solve these problems, firstly designs a kind of game grid architecture, then studies how to deploy network game into game grid and network game service partition technology, and finally achieves the following findings.1) Cataloging present network games, based on analyzed them, concluding their QoS demands and studying on the problems of network game grid.2) Designing a kind of game grid architecture, which structure is built on Open Grid Service Architecture (OGSA) and QoS demands of network games. Through analyzing the QoS demands of different kinds of network games, this thesis puts forward corresponding virtual organization (VO) for each kind of network game and introduces those VOs architecture in detail.3) Designing a kind of MMORPG service partitioning algorithm, based on dynamic binary space partitioning tree. The algorithm considers many constraint conditions when applied parallel computation in network game and is to use data structure of binary space partitioning tree to organize service node and adjust service partition of network game dynamically according to the actual load of service node. This thesis realizes the algorithm and takes experiments to prove that the algorithm is feasible and valid.Based on the analysis of network game and combined with grid technology, this thesis which studies how to deploy network game into game grid and network game service partition technology, has a certain degree academic and realistic significance.
Keywords/Search Tags:Grid, Network Game, Game Grid, Service Partition, Load Balance
PDF Full Text Request
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