| With the rapid development of multiplayer online games, net games become more and more popular with internet users, some net game have hundreds and thousands of players online in rush time. However, Current MOGs (Multiplayer Online Games) have many drawbacks for its traditional architecture, such as bottlenecks, poor scalability and redundant data. And since each game is developed solely by a company or team, sharing resources among different games is extremely difficult.The design of VEGA Game Grid's architecture and the protocol based on this architecture aim at solving some of the above problems. This thesis does original work in the following three points: 1) the VEGA Game Grid's architecture based on Grid Router: taking advantages of Grid Router, we can break the constraints of fixed users on server in the traditional internet game architecture. 2) Design of the common protocol on the Game Service Platform: the protocol based on the game service platform support common demands of game and players, the API designed by the protocol make game developing easier and more concise; 3) P2P communicating mode in the game and the API of group communication: Summing up the characteristic of board-game, we take up the communicational mode of P2P, and the design of group communication make game developing more simple. In this paper, we will firstly analyze traditional architecture's characteristic and propose architecture of Board-Game Grid; then the design and implementation of mechanism of net message communicating based on Board-Game Grid's architecture will be presented and evaluated in detail. |