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Design And Application Of Virtual Science And Technology Museum For Elementary Students

Posted on:2022-10-31Degree:MasterType:Thesis
Country:ChinaCandidate:Y J LiFull Text:PDF
GTID:2557307154480984Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Promoting the in-depth integration of emerging technologies with education and teaching is one of the effective measures to accelerate the process of "education modernization".Venue learning is favored by teachers,students and parents in basic education and family education for its contextualized,process-oriented,and diversified results.It is an important support for accelerating the realization of youth quality education and the goal of lifelong education for the whole people.However,current venue learning has many problems,such as the lack of venue learning resources,the single form of venue learning,and the uneven distribution of urban and rural venue learning resources.Virtual reality technology is an indispensable emerging technology in the intelligent age.It can not only accelerate the technological integration of formal and informal education,but also act as a technical baton in the process of education informatization,affecting the future development and construction of education informatization.prospect.Using virtual reality to improve the deficiencies of venue learning is the best choice for promoting scientific literacy.The full text mainly revolves around the four core questions of "How to construct the space model of the virtual science and technology museum?","How to design the virtual science and technology museum?","How to develop the virtual science and technology museum?",and "How is the application experience effect of the virtual science and technology museum?" The literature research method,system development method,questionnaire survey method,interview method and other methods used to carry out research.The specific research contents are as follows:Firstly,through the Cite Space software to sort out the relevant documents and materials of virtual venues at home and abroad,and summarize the current situation of virtual venues based on the literature research method.Secondly,on the basis of the virtual reality teaching model summarized by the predecessors,the virtual science museum learning model is constructed from the perspective of learning space combined with embodied cognitive theory,ADDIE design and other theories.And starting from the value meaning of the virtual science and technology museum,construct the functional structure model of the virtual science and technology museum.Thirdly,according to the virtual science and technology museum learning model and the virtual science and technology museum functional structure model,through the integration and analysis of policy support and textbook information,combined with the preliminary questionnaires,interview needs and field experience of the science and technology museum experience,design and development a virtual science and technology museum for elementary school students.Finally,63 fourth and fifth grade students and 1 teacher from S school were used as the research objects to carry out the virtual science and technology museum application experience,using a combination of questionnaire survey and interview to evaluate the virtual science and technology museum products and their application effects.Through the above research and practice,this research has solved the above four core problems,clarified the research status of virtual science and technology museum,constructed the teaching model and functional structure model of virtual science and technology museum,designed and developed the prototype of virtual science and technology museum under the guidance of model and policy,textbook materials and field research and other dimensions.The prototype products of the virtual science and technology museum have been applied to make up the gap in the design,development and application of the domestic virtual science and technology museum,and provide reference for the promotion and development of the virtual science and techno logy museum.
Keywords/Search Tags:Primary school students’ scientific literacy, virtual reality, educational application, science and technology museum
PDF Full Text Request
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