It is imperative to innovate the means,methods and contents of Science Popularization Education under the situation that the state vigorously promotes the information technology of popular science education,and it is very necessary to help the science popularization education of virtual reality technology.Virtual reality technology quickly marches into the field of education with its immersive,interactive and imaginative.It has achieved some achievements in many teaching,such as campus roaming,skill training,cooperative learning and so on.The application of VR to science popularization education can solve the problems of popular science education.This study starts with the virtual reality education ecosystem and the virtual reality science education model,constructs the design model of the science popularization resources of virtual reality,the design and development process of the virtual reality science popular education resources,and develops the corresponding cases to help the workers of science popularization education improve and develop the popular science education with virtual reality technology.The ability to raise resources.This research mainly adopts the research method based on the design,analyzes the present situation of the current virtual reality education application and the current situation of popular science education through the literature method,and thinks that the mode and resources of popular science education need to be further optimized,the forms and functions of popular science education resources need innovation,and the design is more interesting,scientific and interactive.The resources of popular science education.Based on this,this study is based on improving the cognitive level and perception level of popular science knowledge,and takes the situated and experienced learning as the angle of view to study the model and resources of science popularization education in virtual reality,in order to provide assistance for the design and development of popular science education resources.First of all,we analyze the composition of educational ecology,teaching system and teaching environment,and summarize the six elements of virtual reality education ecosystem.Based on this,combined with the mode and method of virtual reality education application,the virtual reality education ecosystem is constructed,and its organizational structure is determined.After further analysis,it is concluded that the virtual reality education ecosystem is composed of learning,application,logic,data and data warehouses.With the ecological system as the support,combined with the existing characteristics of popular science education,the virtual reality science education model is designed,including environmental support,learning path and resource design.Then,through the analysis of the process of knowledge acquisition and the flow of knowledge,a resource design model,guided by the SECI model,is constructed to integrate the process of knowledge conversion into the design of resources,and the design of resources is divided into four categories based on learning activities: roaming,inquiry,experiment and game.Finally,taking the learning resources of roaming class as an example,we choose the "solar system star" astronomical science popularization to carry out specific resources design and development,in order to provide ideas for the development of virtual reality science education,and provide reference and help for the design and development of science popularization resources based on Virtual reality. |