With the advancement of the times,the country is increasingly emphasizing the strategic significance of the development of digital education.How to integrate digitalization with education and teaching is one of the important topics that need to be explored continuously.Seewo all-in-one machine and Seewo whiteboard 5 are digital platforms commonly equipped in primary and secondary schools,whose remarkable features and advantages are the diversification of interactive functions.However,the reality is that Seewo Whiteboard 5 is mostly limited to the use of conventional interactive functions such as multimedia display in teaching,and the hidden interactive functions are often ignored.It does not give full play to its effectiveness in assisting classroom teaching.Game-based teaching,as an effective teaching mode to activate the classroom atmosphere and mobilize the overall participation of students,is seldom used in senior high school classroom teaching.Therefore,this study digs deeply into the unique interactive function of Seewo Whiteboard 5,and combines it with the game-based teaching mode in high school to promote the digital platform to serve teaching.This study investigates the current situation of the use of Seewo Whiteboard 5and the development of game-based teaching in high school biology classes in practice schools.The results show that most teachers do not make full use of the interactive function of Seewo Whiteboard 5 in the teaching process to mobilize students’ participation in the classroom;students’ feedback shows that there are some problems such as low interest in learning and lack of initiative in the classroom.Compared with the commonly used teaching software Power Point,this study deeply explores the unique functions of Seewo Whiteboard 5 that can be applied to game-based teaching,and provides examples of teaching applications based on the function of "classroom activities".On this basis,this paper constructs the mode of integrating the unique functions of Seewo Whiteboard 5 with the game-based instructional design,puts forward the principles,strategies and processes of the integration,and provides the corresponding instructional design and implementation introduction.In terms of practical research,this study selected two classes with the same academic level and cognitive ability through the pre-test.The experimental class used the unique function of Seewo Whiteboard 5 to carry out game-based teaching,while the control class carried out traditional teaching based on the conventional function of Seewo Whiteboard 5.The practical content was Chapter 3 "Basic Structure of Cells" of Senior Biology Compulsory 1 in the new textbook published by People’s Education Press.Through the classroom evaluation of biology group teachers,interviews with practice instructors,student questionnaires and post-test scores,this paper evaluates the teaching of the integration of Seewo Whiteboard 5 and games.The results show that the integration of the two improves students’ initiative in classroom learning,enhances students’ interest in classroom learning,and improves students’ academic efficacy.Therefore,this study explores the unique functions of the integration of Seewo Whiteboard 5 and game-based teaching,constructs the design model of high school biology game-based teaching based on Seewo Whiteboard 5,and enriches the cases that can be referred to in high school biology teaching based on the integration of Seewo whiteboard 5 and game-based teaching. |