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Design Of Cultural And Creative Products For Handan Museum Of Interactive Experience In Adolescent

Posted on:2024-05-14Degree:MasterType:Thesis
Country:ChinaCandidate:Y ChengFull Text:PDF
GTID:2542307151470114Subject:Art and design
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Against the backdrop of the development of cultural and creative industries within museums,enhancing communication and interaction between museum cultural and creative products and consumers,and thus improving market competitiveness,has become a topic worthy of study and exploration.Currently,there is a serious problem of homogeneity among cultural and creative products targeted at young people,and the types of such products are limited.Therefore,this article focuses on the interactive experience of young people in cultural and creative products,taking the design of cultural and creative products at the Handan Museum as an example,with the aim of improving the level of age-appropriateness of cultural and creative products,and attracting young people through fun and intelligent experiences to promote their knowledge and internalization of museum culture.Firstly,in order to understand and master the design ideas and methods of interactive experiences,research was conducted on the theoretical foundations of museum interactive experiences,analyzing their constituent elements,experience levels,and applications in museums,and expounding on the theory of origami art and the Arduino platform,with the aim of enhancing the experiential quality of cultural and creative products.Secondly,based on the current status of the development of cultural and creative products in domestic and foreign museums,the issues concerning the development of cultural and creative products at Handan Museum was analyzed.The cultural resources of Handan Museum were deeply excavated,classified,and analyzed in terms of buildings,collections,and other cultural resources.Research was conducted on methods for extracting visual and imagistic cultural elements.At the sensory,action,and emotional levels,cultural content was selected,and the explicit and implicit genes of Handan Museum’s cultural symbols were analyzed from a semiotic perspective,in order to extract visual and intentional elements,which were transformed into cultural elements suitable for interactive experience through direct and indirect transformation.Thirdly,through on-site research and online questionnaire surveys,investigations were carried out into the awareness of young people regarding Handan Museum’s culture and their subjective preferences for cultural and creative products.In-depth observations and interviews were conducted with museum cultural and creative management and social education related personnel,and a summary of Handan Museum’s strategies for designing cultural and creative products targeting young people was made.Finally,a clear design direction was formed based on the strategy for designing cultural and creative products targeting young people.The carrier for the product was determined based on the preferences of young people for the product and the compatibility of the product with cultural elements.Guided by the model of transforming cultural elements towards interactive experiences,physical design schemes were produced utilizing Handan Museum’s building and idiom-based cultural resources,using origami art and the Arduino platform to realize manual creation and intelligent sensing.From the perspective of museum education for young people,an APP design practice was carried out.The physical scheme was evaluated,and problems with the physical structure were identified and solved.Research was carried out into the level of acceptance by users of the scheme,proving that the design practice met the needs of young users.The design of cultural and creative products at Handan Museum targeting interactive experiences for young people enhances the connection between young people and museums,and promotes further development of the museum culture and creativity industry from the perspective of interactive experience design.
Keywords/Search Tags:Interactive experience, Cultural and creative products, Teenagers, Handan Museum
PDF Full Text Request
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