In the field of education,the combination of digital technology and teaching is not new.From the introduction of computers into classrooms to the full spread of multimedia classrooms,digital technology has long become the main means of teaching activities.In the field of educational furniture,previous researches were mostly based on space layout optimization research or ergonomics research,and the objects were mostly ordinary desks and chairs or dormitory furniture.There were few studies on the integration of digital technology and educational furniture.There is little research on teaching needs.In order to explore the integration of art education furniture and digital technology in the digital context,and to enhance the experience of art teaching and teaching furniture with digital technology,design research is carried out from three aspects: product market research,user interaction behavior and action analysis,and user demand research,and the output is Digital art education software and hardware design.Taking art classroom furniture as the core product object,through online and offline product research and field visits and other research methods,the network platform sales data and graphic materials were obtained,and the characteristics of the art education furniture market were analyzed and researched.Taking teachers and students as the core user objects,through the interactive analysis of interactive behavior coding based on classroom records and i FIAS,the interaction data of classroom teachers and students is obtained,and the interaction mode of classroom teaching is analyzed and summarized.Carry out action analysis based on classroom records and compound user convenience evaluation,obtain action distribution data,study its behavioral pain points and explore design opportunities.Carry out interview surveys based on the "IEE" interview model,form user demand codes according to grounded theory methods,and obtain user demand information.Through the questionnaire survey based on the KANO model,the user needs are divided into demand levels,and the teacher and student user demand models are formed.On the basis of various investigations,the design transformation is carried out,and the digital art education furniture and software service design are output.Through the above research methods and research approaches,three types of art classroom space layout models of central,parallel and active are summarized,and the characteristics of their respective layouts are analyzed and summarized.Easel product triangular configuration,telescopic leg configuration,frame type and table top configuration and their market performance,as well as painting stool product two configurations of screw lift type and folding truss type and their market performance;get product additional Low value,fierce market competition and other market characteristics;obtained the teacher-student interaction model in the art classroom and summarized its interaction characteristics;obtained 14 pain points and corresponding 12 design opportunities for teachers in the classroom,and formed a user experience model;obtained;17 learning pain points of students and 15 corresponding design opportunities points were established and their user experience models were established;27 needs of teachers and 27 needs of students were obtained,and they were divided into four types: essential type,expectation type,exciting type and indifference type.Through the above design research,the output is digital art classroom furniture design and application service design,forming digital teaching desk,digital easel,painting stool and digital art education application design,and optimize the space layout and design software and hardware collaborative services.The research on the design of art education furniture and application service design in the digital context will help to expand the research content in the field of furniture design,and at the same time,it can provide a certain reference value for the way of market education furniture design. |