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Research On Interactive Design Of Educational Robots Based On Value Co-creation

Posted on:2021-01-24Degree:MasterType:Thesis
Country:ChinaCandidate:H R NiFull Text:PDF
GTID:2518306512992519Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
In recent years,the call for maker education is getting louder and louder.Both the emphasis on STEAM courses in the school and the cultivation of students' innovative consciousness by parents outside the school cannot be separated from the corresponding courses and teaching AIDS.At present,educational robots are widely used and have strong interaction with students.This paper aims at the product of educational robot,guided by the concept of value co-creation,applies value co-creation into product interaction design,improves the learnability,playability and interactivity of educational robot,and enables all service groups to participate in the design process.We strive to provide satisfactory educational robot products for makers' education,provide design paths for makers' educational products,respond to the call of mass entrepreneurship and innovation,and boost innovative education and awareness.Main research contents and methods: 1.Basic research on value co-creation concept and educational robot.Through the method of literature review,we find the application way of value co-creation in different fields,especially in the field of design.Research existing educational robot products and sort out the latest products and technologies.The definition and design elements of educational robot are studied.2.Design and research mechanism from the perspective of value co-creation.According to the design process of educational robot,the participation mode of value co-creation in the acquisition of design elements and the research mechanism model are given.3.Carry out experimental research on the design elements of educational robot.The questionnaire survey and observation method were used to study the users and analyze the influence of users' preference on students' concentration.4.Give design strategies based on the research results.Specific reference basis and design direction are given for each design element.5.Educational robot design practice from the perspective of value co-creation.The design scheme and interaction mode are given and evaluated.The research conclusion is as follows: education robot is indispensable and irreplaceable in the current field of steam education for youth.The development of related industries is becoming perfect.In the actual use process,requirements for education robot are constantly strengthened,and its accuracy,product form and interaction mode need to be constantly optimized.Users are more likely to require programming and hardware for the functions of their products.For students,products with bright colors and interesting interaction are morelikely to be favored by students and help improve their concentration.Based on a large number of teaching and competition experience,the design scheme proposed in this study can optimize the form and function of educational robots,especially programming robots,to a certain extent,further innovate and improve the interaction mode,and give the ideas and methods of later iteration update.
Keywords/Search Tags:education robot, maker education, value co-creation, product interaction
PDF Full Text Request
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